Games
News
Blog
Forums
About
Support
Home
›
MPQ General Discussion
TeamUp Points 4*=42, 3*=41, 2*=30, 1*=17
Options
Nonce Equitaur 2
Posts:
2,269
Chairperson of the Boards
July 2014
edited July 2014
in
MPQ General Discussion
With the new update, I looked at Team up points for each character. When IW, BP, BWGS, Spidey, Punisher, or Bagman were on a team, they got 4 points per environment tile. I wondered how that would carry over. It doesn't. It's purely cover/level based now. So those character got a bit of a nerf. Characters already hurting with only two covers got even more of a nerf.
Maxed with 3 covers.
4*=42
3*=41
2*=30
1*=17
Maxed with 2 covers.
3*=28
2*=25
1*=14
One fix -- characters with only two covers could get double team-up points.
0
Comments
Nonce Equitaur 2
Posts:
2,269
Chairperson of the Boards
July 2014
Options
To be honest, I don't understand what these numbers mean. Can anyone explain them?
0
Unknown
July 2014
Options
After a little bit of experimentation, I think it's purely a number to determine who will jump to the front when matching those tiles. Perhaps they were seeking more granularity than the previous 3/4 values that were there?
0
scottee
Posts:
1,609
Chairperson of the Boards
July 2014
Options
It also determines how much damage you do per TUAP matched.
0
TheViceroy
Posts:
82
Match Maker
July 2014
Options
This is how much damage is dealt when a match is made with the new Team Up tiles. Looks like it's been standardized across the board based on star rarity.
The plus side is now you have a much clearer way to know which character will match the new Team up tile. I felt it was rather arbitrary as to which character matched the Enviro tile. Some characters were higher "just cause", and it didn't seem to make much sense. So now if you have a team of 166's, the character that is in the middle when you make your team will make Team Up matches.
So if it's Patch, he will tank those tiles now, meaning The Hood won't be stupid and jump in front anymore when you have no other match but a Team Up match, to leave him ripe for some **** cascade or big damage power. At least that's how I imagine it will work, just like the normal logic for determining the basic color tile match priorities.
0
Unknown
July 2014
Options
Oh yeah, so I totally failed to notice that TUAP actually deals damage. Well that's another mark in the plus column for this ability.
0
Categories
All Categories
44.3K
Marvel Puzzle Quest
1.4K
MPQ News and Announcements
20K
MPQ General Discussion
3K
MPQ Tips and Guides
2K
MPQ Character Discussion
170
MPQ Supports Discussion
2.5K
MPQ Events, Tournaments, and Missions
2.8K
MPQ Alliances
6.3K
MPQ Suggestions and Feedback
6.2K
MPQ Bugs and Technical Issues
13.2K
Magic: The Gathering - Puzzle Quest
485
MtGPQ News & Announcements
5.3K
MtGPQ General Discussion
98
MtGPQ Tips & Guides
394
MtGPQ Deck Strategy & Planeswalker Discussion
282
MtGPQ Events
60
MtGPQ Coalitions
1.2K
MtGPQ Suggestions & Feedback
5.5K
MtGPQ Bugs & Technical Issues
548
Other 505 Go Inc. Games
21
Puzzle Quest: The Legend Returns
5
Adventure Gnome
6
Word Designer: Country Home
377
Other Games
141
General Discussion
236
Off Topic
7
505 Go Inc. Forum Rules
7
Forum Rules and Site Announcements