Scaling damage with new level caps?

Unknown
edited August 2014 in MPQ Tips and Guides
I poked around and didn't see it initially, my apologies if it's blatant...

With the new level caps, has there been a list compiled as far as the strength of tile damage based on levels?

I.e. Hulk at level 50, xx green damage, xx red damage, etc.
Hulk at level 51, etc. etc.

I know the maxes for characters but I'm looking for the middle levels. Anything been updated with the new caps?

Comments

  • over_clocked
    over_clocked Posts: 3,961
    Not sure about the wikis, but you can extrapolate, take any other lvl 50 3* character, look at their colour values and draw parallels with Hulk, etc.
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    mischiefmaker started a sheet to track tile damage, but it only begins at 119 for 3*s. Link to the doc is here.
    Comparing the wiki to the sheet, it appears that we might need to expand the sheet all the way lvl 40.
  • Yeah, the bummer is everything out there seems to be pre-patch info. I would also have the same question for HP if that's been tabulated post patch.
  • Everything is the same... Lv141 now has all the same stats from Lv141 previous patch. However we now scale pass it to Lv166 which has always been in the program for when champs were boosted.
  • Kuchiri wrote:
    Everything is the same... Lv141 now has all the same stats from Lv141 previous patch. However we now scale pass it to Lv166 which has always been in the program for when champs were boosted.
    According to the wikia history of Patch's page, level 141 used to be 67/60/52/12/11/10. It's now 69/62/54/12/11/10 according to the tile damage doc. So unless they've changed L141 since we started collecting level data, post-patch L141 is not the same as pre-patch L141.
  • They did some changes because in Balance of Power events, the level 270 2*s have the same match damage as the level 270 1*s, which was definitely not the case in the past. It seems like they lowered the raw scaling on the 2*/1* for having excessive levels compared to before after the level shift patch.