Way more grindy

Is it just me, or has the game felt even grindier than it did before true healing and level shift came in to play?

I mean, I'm coping with those "features" and I'm coming around to them. I like a couple of the recent characters, Captain Marvel's terrible art not-with-standing. But it seems like I'm playing a lot more for about the same results than I was a couple of months ago.

Comments

  • GrimSkald
    GrimSkald Posts: 2,685 Chairperson of the Boards
    Unfortunately, I think that's more of a factor of who you're bracketted with than anything else. More people playing the game -> tougher brackets. Certianly I'm annoyed about just how much grinding PVE requires....
  • Is it just me, or has the game felt even grindier than it did before true healing and level shift came in to play?

    It feels grindier to me overall, too. Before, I could go all out with my A team and have 1 quick match in prologue to heal up for the next fight, and place high in pvp with a couple hours of play near the end of the match. Now, I have to play for an hour or so every 4-5 hours over the entire length of the event and also spend $ on shields to ensure placement.

    It's pretty tinykitty.
  • AngryHulk wrote:
    Is it just me, or has the game felt even grindier than it did before true healing and level shift came in to play?

    It feels grindier to me overall, too. Before, I could go all out with my A team and have 1 quick match in prologue to heal up for the next fight, and place high in pvp with a couple hours of play near the end of the match. Now, I have to play for an hour or so every 4-5 hours over the entire length of the event and also spend $ on shields to ensure placement.

    It's pretty tinykitty.

    You're now spending money. That's the point! D3 makes changes more or less so they can gain increased profit margins. Plain and simple. "Funbalance" is nothing more than "Profitbalance."
  • Firebat86 wrote:
    AngryHulk wrote:
    Is it just me, or has the game felt even grindier than it did before true healing and level shift came in to play?

    It feels grindier to me overall, too. Before, I could go all out with my A team and have 1 quick match in prologue to heal up for the next fight, and place high in pvp with a couple hours of play near the end of the match. Now, I have to play for an hour or so every 4-5 hours over the entire length of the event and also spend $ on shields to ensure placement.

    It's pretty tinykitty.

    You're now spending money. That's the point! D3 makes changes more or less so they can gain increased profit margins. Plain and simple. "Funbalance" is nothing more than "Profitbalance."

    I posted back at the start of the TH changes that I wouldn't drop another dime on this game again until the changes were reversed, and I've kept my word so far. That makes it all the more **** because I don't have tons of HP to blow icon_e_sad.gif