PVP Bracketing Problem
I'm going to give the developers the benefit of the doubt and hope that the current bracketing mechanics that keep creating all these "death brackets" are not intentional. Unlike season three (or possibly one or two as well, I have an inadequate memory) the bracketing mechanic is definitely functioning differently for season 4. In the beginning, I thought this might just be a statistical abnormality. However, given the proponderance of evidence since that time, it has become evident players are being bracket differently.
We are no longer being bracketed in a fair, random, or neutral manner. Stronger players are being grouped together. The result is more stress and less fun. Players just want a fair opportunity to compete. When players cheat this opportunity is taken away because certain players have an artificial competitive advantage. I do not understand how this is different when the "game" brackets players in a biased manner (the outcome is influenced by other factors aside from entry time). The result of this bracketing technique is the same as a player cheating. It creates an environment where certain players have an artificial competitive advantage.
Please remove the artificial competitive advantages (not just cheaters).
One other note, this penalizes players for playing the game. What is the incentive for obtaining covers and iso to level characters, if the players are going to penalized for doing so. In practice, this encourages players to not play and not level up characters. This should be the precise opposite outcome that bracketing is intended for.
Sincerely,
Stephen
IGN: The Valeyard
Edit - added one other note paragraph.
We are no longer being bracketed in a fair, random, or neutral manner. Stronger players are being grouped together. The result is more stress and less fun. Players just want a fair opportunity to compete. When players cheat this opportunity is taken away because certain players have an artificial competitive advantage. I do not understand how this is different when the "game" brackets players in a biased manner (the outcome is influenced by other factors aside from entry time). The result of this bracketing technique is the same as a player cheating. It creates an environment where certain players have an artificial competitive advantage.
Please remove the artificial competitive advantages (not just cheaters).
One other note, this penalizes players for playing the game. What is the incentive for obtaining covers and iso to level characters, if the players are going to penalized for doing so. In practice, this encourages players to not play and not level up characters. This should be the precise opposite outcome that bracketing is intended for.
Sincerely,
Stephen
IGN: The Valeyard
Edit - added one other note paragraph.
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