Toxicadam wrote: I don't know why everyone rails against timers. They slow the user down and allows them to actually form a deeper commitment to the game. It also helps sustain a larger userbase which allows your game to gain more traction in word-of-mouth advertising. In a lot of ways, they save the user from themselves in burning out on a game in a week. --- /// -- I think the Puzzles and Dragons example is flawed. The biggest reason for P&D's success if that it DOES get F2P right. Lots of content, original yet familar core mechanic, original artwork, decent amount of free in-game currency, a focus on single player experience, decent progression (not perfect), no barrage of social media linking, etc.
papa07 wrote: Begs the obvious question, how are they making their money then?
The PACman wrote: How does being forced to stop playing a game forge a deeper commitment? Thats just backwards thinking. Like many, many others I had a much deeper commitment to MPQ when i could play when i wanted to. Now I play more of other games.
papa07 wrote: Don't disagree with the sentiment, but I know I've said a lot of things (I'll pay you back tomorrow, one more drink and I'm done, just the tip) that I didn't really mean. Proof is, as always, in the actions. That said, they have to act better than D3 - nowhere to go but up
The PACman wrote: LMAO, okay so it aint the prettiest artstyle in the world, but look at Invisible Woman or Daredevil in MPQ And it wasnt really the game I was singing the praises of (although I am loving playing it) but rather the reasons for the designs and the motivations behind making a game for fans of such of a well loved property.
Nightglider1 wrote: The PACman wrote: LMAO, okay so it aint the prettiest artstyle in the world, but look at Invisible Woman or Daredevil in MPQ And it wasnt really the game I was singing the praises of (although I am loving playing it) but rather the reasons for the designs and the motivations behind making a game for fans of such of a well loved property. Folks always ripping on poor DD. It's the "jazz hands," isn't it?