daibar wrote: That analogy is broken. You do get rewards for playing casually. A lot of times all you can do is go up to 300, get your recruit token and call it a day, hoping to get lucky in the draft. It's like everyone got paid, but Carla got extra recognition. It's sheer entitlement to say you automatically deserve a 3* just cause you worked hard that day. If you're getting paid, sometimes you have to work hard; that's your job. If MPQ feels like a job and you don't feel you're getting rewarded, quit. This isn't in either mine nor MPQ's interest, because honestly it's nicer to have weaker players in the brackets to make it easier to rank.
808SpicyToro wrote: Actually, I'd like to speculate that having such a big clump of people playing to 300 and calling it a day makes your job harder. My reasoning is this: I look at all the guys complaining about not having enough high value targets to hit. Well, that's what happens when the vast majority of the players play to 300 and stop. By giving a mid-tier reward that people find worth their time to pursue, you can increase scores on the low end, which ripples upwards. Again, that's pure speculation and I could be wrong. But what do you all think?
Cryptobrancus wrote: Why would some people earning a few rewards for some work and others earning more rewards for more work be 'giving everyone a trophy'
Cryptobrancus wrote: In no way do I want everyone to get the same rewards. That is crazy talk