WilsonFisk wrote: I think sharding is back, and I also think days played may effect it. A new recruit in our alliance is 48 days in, he played before but start over, so he's not a noob. He spent some money and has a fairly solid 100+ level 3* roster already. He won his bracket with a 783, 2nd was 690. The rest of us were dealing with needing 1k pts for top 5.
Phantron wrote: The average points you see in a bracket is solely a function of the number of games played + the number of shields being used. Being good has literally nothing to do with it. If everyone is super awesome then those who don't shield will just constantly lose hundreds of points by being attacked by equally awesome players who are 400 points below them, though it's true that if everyone is super awesome then you'd probably end up with more total games played because super awesome guys usually aren't hampered by health packs and can play more total games.If points are consistently high, that likely means the overall player pool has expanded. If it's something unique to a particular event, then most likely it's because that event has a coveted prize which led to people playing more as well as shielding more.
Spoit wrote: If points are consistently high, that likely means the overall player pool has expanded. If it's something unique to a particular event, then most likely it's because that event has a coveted prize which led to people playing more as well as shielding more.
Spoit wrote: Those points may hold for transition people. But it's definitely sharding, I am pretty sure most of these people with the 1k for top 10 really needed the covers that badly, especially when it's super common ones like LC
Phantron wrote: If points are consistently high, that likely means the overall player pool has expanded.