How 'Bout that New PvE Reward Structure, huh?
Comments
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OP sells new cover.
OP complains about opportunity to get new cover.
Am I reading this thread right?0 -
bonerang wrote:scottee wrote:OP sells new cover.
OP complains about opportunity to get new cover.
Am I reading this thread right?
He's going to have a hard time getting to 70k to get the 2* cover that he already accidentally sold.
Progression token is pretty close to a 1/5 that he'll get a replacement.0 -
I'm not complaining about that, I'm just noticing that they removed the progression 3*. You know, the one or two that are always there.0
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They probably don't feel like giving away another 3* after the freebie Sentry cover from Simulator Basic. Honestly if the reward was set right it'd be out of reach for the vast majority of the people who needs it, and since Captain America is the prize this time, don't expect much help on rubberband from the crazies. Not counting anomaly like TaT "we set the top progression at 1/10 the final top score', the average person can only get the top progression cover if either the progression is coveted or the overall reward is coveted by the top, because those are the guys who drive the rubberband forward.
I don't know why they nerfed the subs down to 50 HP though. I always thought it's there to offset the fact that the main sub HP rewards are stupidly low for such long events, but apparently not.0 -
Phantron wrote:They probably don't feel like giving away another 3* after the freebie Sentry cover from Simulator Basic. Honestly if the reward was set right it'd be out of reach for the vast majority of the people who needs it, and since Captain America is the prize this time, don't expect much help on rubberband from the crazies. Not counting anomaly like TaT "we set the top progression at 1/10 the final top score', the average person can only get the top progression cover if either the progression is coveted or the overall reward is coveted by the top, because those are the guys who drive the rubberband forward.
I don't know why they nerfed the subs down to 50 HP though. I always thought it's there to offset the fact that the main sub HP rewards are stupidly low for such long events, but apparently not.0 -
Spoit wrote:Phantron wrote:I don't know why they nerfed the subs down to 50 HP though. I always thought it's there to offset the fact that the main sub HP rewards are stupidly low for such long events, but apparently not.
I used my HP recently to raise covers so its probably my fault! Sorry guys0 -
Spoit wrote:Phantron wrote:I don't know why they nerfed the subs down to 50 HP though. I always thought it's there to offset the fact that the main sub HP rewards are stupidly low for such long events, but apparently not.
I imagine someone looking over the numbers from past events and spitting their coffee all over the boardroom table. "Holy ****! How much HP did we give out in the Iso-8 event? **** that! Turn it off! Turn it all off!"0 -
Thugpatrol wrote:Spoit wrote:Phantron wrote:I don't know why they nerfed the subs down to 50 HP though. I always thought it's there to offset the fact that the main sub HP rewards are stupidly low for such long events, but apparently not.
I imagine someone looking over the numbers from past events and spitting their coffee all over the boardroom table. "Holy tinykitty! How much HP did we give out in the Iso-8 event? tinykitty that! Turn it off! Turn it all off!"
I blame it all on the thread in General just posted the other day about some players bragging that they had more HP then they knew what to do with.
http://www.d3pforums.com/viewtopic.php?f=7&t=11961
That's what happens when players get boisterous and start bragging about having too much ISO/HP.
Seriously though, data is probably showing that easy wins by new players are assisting in becoming a bit more self-sufficient that the devs would like. Another possible angle here is from the vets playing PvEs "just for the HP from the subs" (pretty much everyone is guilty about that). Just like how 3*** covers were changed to not be worth HP to mitigate veteran players from farming them every PvP for the HP, this change is probably along the same lines to discourage veterans to play PvEs "just for the HP".0 -
The PvE subs have the 'rich gets richer' problem but they could've spread out the HP more instead of just nerf everything by half. Instead of 1-10 for 100 HP, it could be 1-20 for 50 HP.0
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Phantron wrote:The PvE subs have the 'rich gets richer' problem but they could've spread out the HP more instead of just nerf everything by half. Instead of 1-10 for 100 HP, it could be 1-20 for 50 HP.0
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