The Silence
Comments
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stephen43084 wrote:I have noticed people question the intent behind his statement. Personally, I find this laughable. We ask for communication, he gives it (in a lot more depth and explanation than is required of him) and then people tell him what he meant to say instead of listening to what he actually said.
Of course we did listen to what he says. That was the thing that blew the gasket really for many of us.
Or are you one of the few who swallowed the **** at face value? Like players requesting to stop individual roster slot sales and it served them to provide a "more meaningful" purchase of several together?
Or the healing change being for sake of "roster diversity" when they acknowledged the ton of related problems like defense team and did not address any of them?
He still has a bunch of uppers and praisers just for "being here" as some people look so desperate to have a word not even mind if its blatant ****. But it seem most who stayed around on the forums (and the numerous first-comers only due to the recent changes) are those who very well know the impact on metagame. Even those who liked the changes (there are plenty of groups) predicted well that the new "diversity" will just shift to the new OP character groups (patch/daken for heal, mags/sentry for speed kill).
The later announce how wrong we were about "it was for health pack sales" because see, they didn't rise really was even more pathetic.0 -
I heard the devs don't talk because Naz forbid them to.0
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pasa_ wrote:Err, let me try to figure out the chicken and the egg. Do you state that this strip-mining course is mandatory in the F2P world or that it's just the usual happening for all the usual reasons?
It's certainly a self-fulfilling prophecy if you start the project for a short time and must exploit it to the maximum in that.
Anyone tried the traditional route to aim for a good game that evolves to a great one and actual respect of its users -- so stay along with good retention and expansion? One would think the running costs and updates are cheaper than the starting up and it would be feasible as business.
Not mandatory, but a common occurance. The reason for that is that population base / income is vital to the decision whether to go for retention or strip mining (as you put it).
Consider a mobile game making $10m profit. The development work on improving that game is likely to be fairly similar to development work required to improve another game worth £100m profit - certainly not 10x less. So as a software house / publisher you have a decision to make on the $10m game when it's population base hits maturity - continue development towards game improvement, or look to maximise profit before the (fairly inevitable) move to the next 'big thing'.
The $100m game has less concerns as it's development costs (towards retention) are far lower per paying customer than the $10m game so it can happily chug along knowing it will maintain it's customer base for a long time due to being prominent in the download charts and player advocacy.
Retention is the goal of the mega-successful games. Moderately successful games have a choice between retention strategy and increased monetization of the existing / decreasing player base.0 -
Season 4 will tell us a lot about their intentions.
New PvE characters to come, new 4* Season character and Season events.
We only have 3 days to wait until we finally know, unless someone will at last decide to make announcements here today.0 -
Ben Grimm wrote:pasa_ wrote:Moral wrote:And Demiurge_Will might not feel like putting on the stuntman full-body immolation outfit to fill in. At least that's what I would wear as a developer visiting these boards.
D_W only jumps in to up that one-in-thousand post abut how great the game become due to changes.
I think 90% of his posts are in the bug/technical forum.0 -
Cryptobrancus wrote:And that is how you use flame retardant pants to shut down complaints. I am genuinely humbled, what a rare emotion to have.
Nonce, feel free to lock my silence thread.0
This discussion has been closed.
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