Cryptobrancus wrote: If I were the one spinning the benefits of the heal changes I would have said healing characters had become a crutch for a large portion of the player base and those with healers could play indefinitely and those without were severely disadvantaged by this, and these changed were made to make the game more fair across all players for the long term health of the game. Sorry if you don't like the changes but they are for the good of the game, deal with it. Lines about no one enjoyed prologue healing sound like made up excuses that no on actually believes.
TheBaku wrote: But what about the original proposition here, 25% of damage taken refunded to member of your team who gets the last shot it, the "kill shot". This lessens the blow of the true healing change, while still making prologue healing obsolete (its % of damage taken).
RockMonster wrote: To be honest I don't love it. If it were implemented I think it would feel clumsy and tacked on. I do like that you're thinking outside the box though. True Healing is here and we can't complain it away, but maybe, just maybe, the devs will give us something to soften the blow. I'd suggest a daily number of health packs given all at once, or a slower refresh rate with a higher number available. Something to let players choose to play all at once or spread out throughout the day. And in the spirit of roster diversity, how about lowering the Iso required to level? Many of us are playing fewer matches since true healing, and between that and the level shift my roster of usable characters has gotten smaller. Speeding up leveling by, say, 20% would still leave me leveling slower than before, but it would help me get a couple of my marginal 3* like Loki or IM-40 up to their max and in to my rotation. At the current rates I'll probably have a better character fully covered before my so/so fully covered 3* have the Iso they need, so they sit firmly planted on the bench.
killerkoala wrote: lowering iso cost would go against their grand plan, less playing cause of true healing, higher levels for higher damage and higher health of AI teams, reliance on health packs to continue to play. less playing = less iso generation. in their eyes we should buy iso to level our characters.
RageFace wrote: To soften the blow I think they should sell extra health pack slots.
Cryptobrancus wrote: Each event should have its own pool of healthpacks. Make each progression award come with a bonus healthpack or something like that. Find some way for us to share the love across every event.
TheBaku wrote: Thugpatrol, yes that is what I"m proposing, a health bonus for the member of your team who finishes off the enemy... adjust the values up or down if you want, 25%, 33%, 50%...