Community data project: higher level tile damage

mischiefmaker
mischiefmaker Posts: 932
edited July 2014 in MPQ General Discussion
The wiki has been slow to update, and anyway tile damage follows predictable patterns for all characters of the same rarity, so I thought it would be cool to start a new community data project: tile damage at various levels above 141! This should be useful for people wanting to know where to level characters to keep them from tanking their primary color (e.g. Psylocke red v. Patch), as well as planning teams that include buffed characters or that have characters of different rarities.

I started the document and filled in what I've got; now seems like a good time to be filling in the gaps since we've got a bunch of unusual level opponents in Simulator and buffed characters in Lightning rounds going simultaneously. If you've got characters at levels we don't have, please feel free to contribute!

Link to the doc is here.

Comments

  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    So, tile damage is only level dependent? I thought it was also affected by character rarity. I never really took the time to look at those stats, so this is all new to me.

    If that's the case, I have a couple of 3* chars that are leveled to values under the 2* column that I can add to the sheet.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    jojeda654 wrote:
    So, tile damage is only level dependent? I thought it was also affected by character rarity. I never really took the time to look at those stats, so this is all new to me.

    If that's the case, I have a couple of 3* chars that are leveled to values under the 2* column that I can add to the sheet.
    Unless they changed the scaling, it should be?
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    Spoit wrote:
    jojeda654 wrote:
    So, tile damage is only level dependent? I thought it was also affected by character rarity. I never really took the time to look at those stats, so this is all new to me.

    If that's the case, I have a couple of 3* chars that are leveled to values under the 2* column that I can add to the sheet.
    Unless they changed the scaling, it should be?

    I think there are differences unless I'm really misreading my roster. I have a level 40 2* and a level 40 1* that I'm seeing a slight difference in the secondary color damage number (one has a 6 for one number, the other has a 7). And I'm seeing lower primary color damage for my 3* level 95 than my 2* level 94 --(3* level 95: 39-45-51; 2* level 94: 43-49-55)
  • Tile damage has always depended on both rarity and level -- higher rarity character scale up in tile damage more slowly.

    For comparison, Patch at level 50 used to be 22/25/7/7/28/6, while Model 35 at level 50 used to be 27/31/24/8/7/7.

    Also, it looks like they did change values, because level 141 is a bit higher than it used to be.
  • eidehua
    eidehua Posts: 521 Critical Contributor
    If tile damage was not dependent on rarity, 4*s would actually have quite a decent match damage-- like a level 250 jugg.