World Rupture self damage being strike/protect immune a bug?

Right now it seems to me Berserker Rage + even a low level World Rupture is a 16AP finishing move, assuming there are enough greens left over on the board for BR.

Though I guess if Sentry is high level, he doesn't need the BR assist as he just uses Sacrifice.

But right now I got a level 146 Patch with 5 Green covers, and a level 60 or so Sentry with 4 green (and no yellow), so this still seems to me a very powerful offensive combo. Not so much on defense probably.

But if they fix WR to take enemy strike tiles into account, obviously it'll be too dangerous to use.

Comments

  • Cragger
    Cragger Posts: 316 Mover and Shaker
    If you read the description of strike and protect tiles, then you will see that it all works as worded.

    Strike adds to damage to enemies, protect reduces damage from enemies. Self-damage is neither.
  • wow if strikes works for self damage world rupture would be intense, maybe that is the change they need to make to bring his overpoweredness back into check
  • Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.
  • I am aware it currently does not, but why would having strikes be a double edged sword break anything. Having protects negate self damage would be a separate issue more prone to abuse and I think that should stay the same.
  • Phantron wrote:
    Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.

    Sounds good!

    Perhaps Sentry/Laken/OBW will be viable in the next No Holds Barred PVP. A little "true healing" before those strike tiles go off could go a long way after a few matches.
  • gambl0r312
    gambl0r312 Posts: 254 Mover and Shaker
    Ghast wrote:
    Phantron wrote:
    Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.

    Sounds good!

    Perhaps Sentry/Laken/OBW will be viable in the next No Holds Barred PVP. A little "true healing" before those strike tiles go off could go a long way after a few matches.

    The Devs VERRY quickly ninja-patched the fact that Sentry's self-damage abilities used to be blocked by the Def tiles from say, C.Mags etc. I know this because the very first day, when we were able to use the super-buffed loaner Sentry, I tested it out...then it was fixed later that same day.

    Can you imagine the joy/horror of that broken-ness being allowed to continue? icon_e_surprised.gificon_e_surprised.gificon_e_surprised.gif
  • Phantron wrote:
    Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.
    "Hulk ANGRY! Hurt everyone!"
    ...
    "...including HULK! HULK MORE ANGRY!"
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    "Hulk ANGRY! Hurt everyone!"
    ...
    "...including HULK! HULK MORE ANGRY!"

    Hulk's Anger does damage to himself. With World Rupture, sometimes Hulk is still standing with 12+ Anger tiles left on the board. He sometimes takes enough damage from his Anger that he dies. A silly way for him to go.
  • gambl0r312 wrote:
    Ghast wrote:
    Phantron wrote:
    Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.

    Sounds good!

    Perhaps Sentry/Laken/OBW will be viable in the next No Holds Barred PVP. A little "true healing" before those strike tiles go off could go a long way after a few matches.

    The Devs VERRY quickly ninja-patched the fact that Sentry's self-damage abilities used to be blocked by the Def tiles from say, C.Mags etc. I know this because the very first day, when we were able to use the super-buffed loaner Sentry, I tested it out...then it was fixed later that same day.

    Can you imagine the joy/horror of that broken-ness being allowed to continue? icon_e_surprised.gificon_e_surprised.gificon_e_surprised.gif
    Sentry/LD is still completely broken and, with health packs, pure P2W in PvP. It just isn't prevalent enough for there to be widespread discontent at this point
  • "Hulk ANGRY! Hurt everyone!"
    ...
    "...including HULK! HULK MORE ANGRY!"

    Hulk's Anger does damage to himself. With World Rupture, sometimes Hulk is still standing with 12+ Anger tiles left on the board. He sometimes takes enough damage from his Anger that he dies. A silly way for him to go.

    "Hulk too beautiful for this ugly world."
  • Hulk would definitely have to be looked at again if Anger increases damage to himself, or there will be a lot of 'goodbye cruel world' moments with Hulk. What if you have enough strike tile for Anger to trigger itself again? That'd mean once an Anger tile is on, you're getting one every turn!

    I'm not really too concerned with protect tiles decreasing damage done by World Rupture because you're going to need a major ability to stop the damage when you also have strike tiles out, and if not I doubt anyone's fearing Spiderman or Bullseye + Sentry.
  • wow if strikes works for self damage world rupture would be intense, maybe that is the change they need to make to bring his overpoweredness back into check

    True Healing was the change that brought Sentry into check. Unless you believe it was a coincidence that the change came about at the height of players exploiting Sentry and shield-hopping to reach ridiculous scores.

    The reception of She-Hulk would have been a lot better if done before the healing change. So, I do think their hand was forced a little in introducing the healing change earlier than they wanted. Typically, I think they would have wanted to waited longer after the Spidey nerf to introduce such a dramatic change. I also think this probably why the C Mags nerf has been pushed back again. Probably originally, spidey wait an month or so, C Mags nerf, wait a month or so, healing (Sentry/OBW nerf). I'm just praying there's not a Patch nerf when X-Force gets his buff like they did with the Dakens, Wolvie/Patch, and Storms.

    I will be upset if they make that nerf because Patch is pretty much unusuable with the adverse effects of his other abilities with out his regeneration. IMO they should buff without nerfing other characters. One does not automatically necessitate the other.
  • gobstopper wrote:
    gambl0r312 wrote:
    Ghast wrote:
    Phantron wrote:
    Self damage does not benefit from strike/protect tiles. It'd require a significant redesign of several abilities if they did.

    Sounds good!

    Perhaps Sentry/Laken/OBW will be viable in the next No Holds Barred PVP. A little "true healing" before those strike tiles go off could go a long way after a few matches.

    The Devs VERRY quickly ninja-patched the fact that Sentry's self-damage abilities used to be blocked by the Def tiles from say, C.Mags etc. I know this because the very first day, when we were able to use the super-buffed loaner Sentry, I tested it out...then it was fixed later that same day.

    Can you imagine the joy/horror of that broken-ness being allowed to continue? icon_e_surprised.gificon_e_surprised.gificon_e_surprised.gif
    Sentry/LD is still completely broken and, with health packs, pure P2W in PvP. It just isn't prevalent enough for there to be widespread discontent at this point

    In fairness, buying lots of healthpacks (and lots of boosts that require hp) with any characters in P2W.
  • Not necessarily. Not every character/combo has the speed of Sentry/LD
  • user311
    user311 Posts: 482 Mover and Shaker
    Have to say that Sentry/LD is a great combo for clearing though PVE nodes quicky and effectively (especially this PVE where they are buffed). In PVP the combo is great for fast points and shield hopping, but it is dangerous and often countered by a max C.Storm or denied by Hood. The AI will always use Sentry's sacrifice move regardless of the situation just the same as Ares' Sunder. I think the real threat in this combo though is LDs 5AP Blue which can easily down or half a character on its own. In the way I see this today, I dont think that self damage would really have an effect on use. If my 3 hour shield is about to expire and I have 5 health packs saved up I just run this combo let everyone die (tie goes to the player), heal, kill/die again, heal Sentry and main , switch out LD with tiny Daken or other, Kill/die, then shield.

    What really stinks and the risk bites you is that when you go in to the match and its all blacks, blues, and environmentals. So immediate retreat and try again with half health or struggle through it and risk further death or lost points to others now that shield is broken.