Humphrey wrote: The design is wonderful. You have to realise that the world does not revolve around you. Other people have stronger teams - if they make all the levels so they are beatable by you, what are the people with the stronger teams meant to do? Sit around being bored waiting for you to catch up?
IceIX wrote: While we appreciate comments on this board, telling us to make human resource decisions based on what you see in the game is not very constructive. Please refrain from such hyperbolic statements in the future.
palenoue wrote: Yet it's okay if the game revolves around the top 1% What are the rest of us 99% supposed to do, watch them win fights we have no hope of playing?
IceIX wrote: palenoue wrote: Yet it's okay if the game revolves around the top 1% What are the rest of us 99% supposed to do, watch them win fights we have no hope of playing? Our metrics show that a *much* larger portion of the player base is playing each of the events, but also at different times placing fairly highly in them. One of the players that ended up in 3rd in their bracket in the last Episode 1 run was running 2 1 Star characters and 1 2 Star character. The game is balanced around being a challenge for everyone which requires that some fights be more difficult than others. It is also balanced so that players that cannot complete all the content due to difficulty still have a chance through our scoring system. If we were really balancing around the 1%, every single fight would be at least the difficulty of the end of the current base defense (3 enemies at level 230). While the balancing may not be perfect and we continue to refine this, we're seeing something quite different than your gut instinct is telling yourself.
IceIX wrote: The game is balanced around being a challenge for everyone which requires that some fights be more difficult than others.
zhadum wrote: IceIX wrote: palenoue wrote: Yet it's okay if the game revolves around the top 1% What are the rest of us 99% supposed to do, watch them win fights we have no hope of playing? Our metrics show that a *much* larger portion of the player base is playing each of the events, but also at different times placing fairly highly in them. One of the players that ended up in 3rd in their bracket in the last Episode 1 run was running 2 1 Star characters and 1 2 Star character. The game is balanced around being a challenge for everyone which requires that some fights be more difficult than others. It is also balanced so that players that cannot complete all the content due to difficulty still have a chance through our scoring system. If we were really balancing around the 1%, every single fight would be at least the difficulty of the end of the current base defense (3 enemies at level 230). While the balancing may not be perfect and we continue to refine this, we're seeing something quite different than your gut instinct is telling yourself. In other words, the only way to get ahead in this game is to be lucky enough that the POS bracketing system puts you in a bracket that you have a chance of winning, or pay through the nose to get the covers that you cannot win.
palenoue wrote: Been playing your new content "The Hunt" and just have to say the design is terrible. The first level is sure to drive people away in droves. It's Trivial-Trivial-Trivial then *BANG* the last fight is Impossible. I've tried over ten times and never once got halfway through the fight before being slaughtered. The next stage, Alaska, is again mostly trivial fights with only one or two decent challenges then suddenly it refuses to let me play because I don't have a Model 40 Iron Man. What the hell are you thinking? You should identify the people who came up with this new content and fire them immediately, they are destroying any chance you have of making a profit.
palenoue wrote: Yet the people they're paying to create content are too stupid to figure it out. If you were running a business and had morons like this on the payroll, wouldn't you fire them and hire better people?
Misguided wrote: Enough with the negativity. Your opinion is welcome. Constructive criticism is welcome. Name calling is not. Please, take the vitriol elsewhere.
Humphrey wrote: palenoue what's your problem? Are you like this all the time, or is something going on in your life at the moment? This is just a game, it's not important. It should not make you so angry. It's not normal, or healthy. Even if the developers make a change to the game tomorrow which leads to no new players joining, it wouldn't matter really. It would be a shame, but still nothing to cry over. I think you should learn to relax.
Zathrus wrote: Note that there's a "Foe" option if you click on a user name. Then you stop seeing posts from that person (they get collapsed to a single line saying they're on your ignored list).
palenoue wrote: I just get annoyed when people take what could be a great game and destroy it with badly implemented game mechanics. It needs to be drilled into their heads that knowing how to program does NOT make you a genius at game design. Right off the bat they should have realized that fixed-opponents are a bad idea. They're either too easy or too hard 90% of the time. What should have been done is make the opponents levels and abilities variable so they reflect a decent challenge regardless of who attacks them. I bring in a 1-star ten level, the opponent is a 1-star twelve level. I bring in a 4-star 80 level against the same opponent, it's now a 3-star 110 level. See? Easy! And there's dozens of other ways to handle this. Yet the people they're paying to create content are too stupid to figure it out. If you were running a business and had morons like this on the payroll, wouldn't you fire them and hire better people?
Humphrey wrote: palenoue what's your problem? Are you like this all the time, or is something going on in your life at the moment?
Misguided wrote: Guys, I think they may have a point. Next time, make every fight as hard as the last one is so that no one can have any fun.