Another good PvE experience

Renaldoo
Renaldoo Posts: 114
edited July 2014 in MPQ General Discussion
Must be said, many of the requests we've been making here have come to fruition in the latest PvE. In the She Hulk PvE, scaling was a relative non-issue (possibly a side effect of true-healing?) The progression rewards were all attainable with a little work. The fights were less repetitive than usual, and there were not an infinite number of them (though if we could get some more villains to fight, this would be even better). I also appreciate how easy it is now to have good intuition with regards to the points available in the different maps. All in all, I feel that PvE has gone in a very, very good direction.

I personally would appreciate a slightly longer cool-down on the maps so it was a bit less grindy.

PvP, however, remains soul crushingly repetitive and boring.

Comments

  • Agree for the most part but only having ~400 points on the highest node on the last map is kind of dumb. I am fighting to just get into the top 100(didn't get a she hulk so I am locked out of really competing) and it feels kind of pointless to be able to move the needle so little at the end.
  • Renaldoo
    Renaldoo Posts: 114
    I actually feel that keeping the points on the same scale through the end of the event is way better than scaling things up massively at the end, effectively making a lot of the previous work you did pointless. In this event in particular, I think that rubberbanding was removed for this last 12-hours, which is why the points seem lower.
  • There are more points in the final main bracket than any of the subs. 10K/12 hour was an extremely high rate for the last sub, and you can easily beat that on the main. Yes the timing is trickier but an ideal main bracket clear will get you about 15K points in a 12 hour interval, which isn't even possible in the subs becauswe at 10K/12 hour you'd become the overall leader and cannot push it any further.
  • Renaldoo wrote:
    Must be said, many of the requests we've been making here have come to fruition in the latest PvE. In the She Hulk PvE, scaling was a relative non-issue (possibly a side effect of true-healing?) The progression rewards were all attainable with a little work. The fights were less repetitive than usual, and there were not an infinite number of them (though if we could get some more villains to fight, this would be even better). I also appreciate how easy it is now to have good intuition with regards to the points available in the different maps. All in all, I feel that PvE has gone in a very, very good direction.

    I personally would appreciate a slightly longer cool-down on the maps so it was a bit less grindy.

    PvP, however, remains soul crushingly repetitive and boring.

    I have an almost opposite opinion. I agree with the comment about scaling and they got the scale of the progression awards right for once. I disagree about the repetitive fights, it was repetitive as all get out. And man it was grindy. Short refreshes and easy fights? Grindy grindy grindy. This to me was the definition of soul crushingly repetitive and boring. PvP could use a shakeup, don't get me wrong, they need to do something different now and then rather than stick like a limpet to the one type of event they are sure sells tokens, but it's challenging to do (at least for those of us who can't afford to shield hop every 5 minutes) and some of the recent choices of boosted character have led to seeing different teams to the status quo.
  • Deathclaw
    Deathclaw Posts: 59
    As I mentioned in the event thread, the low-ball points in the last 12 hours screwed me over. The 400 point cap was really counter to everything else, so for those of unable to monitor the points constantly it screwed us. I am finishing the event with just about 99k and all nodes worth less than 50 points.

    I was just telling my friend yesterday that played that I thought this was the most well balanced PvE yet, as I had grinded a decent amount, but with some rubber bands was able to stay competitive, and with steady playing through the end I was going to get the highest progression, so it felt perfect.

    Instead, the max points drop by a massive amount with no warning or indication, leaving me unable to win the prize. I feel like the game wanted me to get just that close without having to give me a cover. Its the first time i've actually felt cheated by the game. Some of the other events have been poorly balanced, and I get that they were making changes and it didnt work when nobody was able to get close, etc. This was balanced, then with a stealth change at the end that served no purpose but to throw people off.

    And now since the PvE is apparently subject to arbitrary and random change in points and values at any time in the event, trying to plan for progression rewards is an exercise in futility. I'm about to write PvE off entirely as I was grinding this event carefully only get the one reward I was working toward yanked away at the end. I went in hoping for some She Hulks, got all two stars from all six tokens, and screwed by point changes in the end. Why would I try again? Why would I spend however many days straight playing one event when I never know if all of a sudden all the values will change?

    Bad event, D3. I'm dissapointed.
  • Agree. I did not grind till the last half hour for each sub event. Achievable cover is also a good to compare to the last one(lazy storm cover) which I barely missed by a thousand pts.
  • It was bad event cause you couldnt abuse rb and EU sleeping time? God, fairness is so overrated icon_rolleyes.gif

    Not mention you were lacking 7,5 k only to She-Hulk and I got 12 k during last 12 hours so you could easily get that cover...
  • Deathclaw
    Deathclaw Posts: 59
    Malcoran wrote:
    It was bad event cause you couldnt abuse rb and EU sleeping time? God, fairness is so overrated icon_rolleyes.gif

    Not mention you were lacking 7,5 k only to She-Hulk and I got 12 k during last 12 hours so you could easily get that cover...

    If they don't want to do rubber banding, thats fine. But don't have rubber banding the ENTIRE EVENT, then change things up at the last minute with no notice. I probably could have gotten the 7.5k had I played at each refresh, but I was assuming the event would act like it had the ENTIRE TIME and i'd be okay at the end. You want EU fairness? Go for it. Don't do rubber banding at all in any event. I don't care, I can work within the rules. But when the rules change mid match, its bad form.
  • Shadow
    Shadow Posts: 155
    Deathclaw wrote:
    And now since the PvE is apparently subject to arbitrary and random change in points and values at any time in the event, trying to plan for progression rewards is an exercise in futility. I'm about to write PvE off entirely as I was grinding this event carefully only get the one reward I was working toward yanked away at the end. I went in hoping for some She Hulks, got all two stars from all six tokens, and screwed by point changes in the end. Why would I try again? Why would I spend however many days straight playing one event when I never know if all of a sudden all the values will change?

    Bad event, D3. I'm dissapointed.

    I think the Europeans will disagree with you on this one. It wasn't D3 fault if you couldn't get the final progression reward. Those who were playing consistently got the cover just fine and no rubberbanding on the main means that a person who had built up a decent lead in the early stages don't get knocked out in the final hours. For a European player who had been consistent in the early game, this is a huge benefit to them. So, bad event because it screwed you? I think not.
    MikeyMan wrote:
    Agree. I did not grind till the last half hour for each sub event. Achievable cover is also a good to compare to the last one(lazy storm cover) which I barely missed by a thousand pts.

    Don't complain about unachievable rewards if you only grind half hour for each sub.
  • Shadow
    Shadow Posts: 155
    Deathclaw wrote:
    Malcoran wrote:
    It was bad event cause you couldnt abuse rb and EU sleeping time? God, fairness is so overrated icon_rolleyes.gif

    Not mention you were lacking 7,5 k only to She-Hulk and I got 12 k during last 12 hours so you could easily get that cover...

    If they don't want to do rubber banding, thats fine. But don't have rubber banding the ENTIRE EVENT, then change things up at the last minute with no notice. I probably could have gotten the 7.5k had I played at each refresh, but I was assuming the event would act like it had the ENTIRE TIME and i'd be okay at the end. You want EU fairness? Go for it. Don't do rubber banding at all in any event. I don't care, I can work within the rules. But when the rules change mid match, its bad form.

    Was it written somewhere that the main would have rubberband? Don't recall reading it anywhere so who said that it is a rule that it had to have rubberband.
  • Deathclaw
    Deathclaw Posts: 59
    Shadow wrote:
    Deathclaw wrote:
    Malcoran wrote:
    It was bad event cause you couldnt abuse rb and EU sleeping time? God, fairness is so overrated icon_rolleyes.gif

    Not mention you were lacking 7,5 k only to She-Hulk and I got 12 k during last 12 hours so you could easily get that cover...

    If they don't want to do rubber banding, thats fine. But don't have rubber banding the ENTIRE EVENT, then change things up at the last minute with no notice. I probably could have gotten the 7.5k had I played at each refresh, but I was assuming the event would act like it had the ENTIRE TIME and i'd be okay at the end. You want EU fairness? Go for it. Don't do rubber banding at all in any event. I don't care, I can work within the rules. But when the rules change mid match, its bad form.

    Was it written somewhere that the main would have rubberband? Don't recall reading it anywhere so who said that it is a rule that it had to have rubberband.

    No rule. Just thought it would follow the same mechanic it had been using the entire event, silly me. Maybe they should alternate, first sub rubber bands, second one does, then the main event rubber bands for 6 of the last 12 hours, but you won't know which six till the end! Not written anywhere they couldn't...
  • They are constantly changing rules (which is bad thing but it happens all the time) but I didnt saw any of your posts about this earlier. Youre posting now cause youre angry bout this cover, do you realize how many covers peoples from other time zones lost? Mate from Poland is constantly top10 during whole pve events and finishing top100-200 cause he prefer to sleep like a normal man.
  • melon_head wrote:
    Agree for the most part but only having ~400 points on the highest node on the last map is kind of dumb. I am fighting to just get into the top 100(didn't get a she hulk so I am locked out of really competing) and it feels kind of pointless to be able to move the needle so little at the end.

    So little? The last 12h leg could produce 20k points when lead was around 100k at start. That is 17% points in 7.5% of time.
  • I really don't like the whole 2h 24m clearing system which magnifies the effect of bad ending time, but the overall structure of this event is quite sound. Sure there's the usual timing game but pretty much every PvE event had some kind of timing game. It's slightly worse than average just because anything with a 2h 24m system is going to place additional demand on timing compared to previous events that did not have such a system (back then you only have to make the last 2h, now you have to make the last 2h and most of the 2h 24m intervals before that).

    I wonder if they had the main bracket rubberband in Heroic Oscorp because of the double point fiasco, because it was really silly that everything you did didn't matter once the main bracket rubberband nodes were there.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    This was the best event in a while, probably the best since the first PvE events!!!

    I really liked the structure of the event, 6-7 days is long but not too long, 3 sub-nodes and one final day in the main event, but without rubberbanding in it (main node should never have rubberbanding). Scaling was ok, node rewards were ok, etc. THIS IS IT. Everything you did during all the event mattered in the end. This really was a fair event. And all the progression rewards were obtainable too (I got all of them).

    The only thing missing, is once again, the event finishing our. I am in EU so I had to wake up at 5am to secure my top 10 position. But at least this time, it was not that important playing the last hour ( when I went to sleep I was 1, and when I woke up was 12, so this is something reasonable, losing ten positions in 6-7 hours).


    I have been very tough with the developers in the last times, so I think is fair that now I say that they are doing some things that are really improving the game (new price structure with 3 covers in single is another example of this, time in each node until it is replenished, etc.). So good job !!!
  • Polares wrote:
    I have been very tough with the developers in the last times, so I think is fair that now I say that they are doing some things that are really improving the game (new price structure with 3 covers in single is another example of this, time in each node until it is replenished, etc.). So good job !!!
    Well said, and to be honest the true healing change was never an issue for me. More interested in the game now than I have been for the last month.
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    Polares wrote:
    I have been very tough with the developers in the last times, so I think is fair that now I say that they are doing some things that are really improving the game (new price structure with 3 covers in single is another example of this, time in each node until it is replenished, etc.). So good job !!!

    Well, they couldn't suck all the time unless they were deliberately trying to sabotage their own game.

    So, while I do think they make poor decisions much of the time, and value their metrics WAY more than they should, they have created a core game that is fun to play.

    Otherwise, we all would have left long ago...

    But now, they need to start sharing more information. They talk about all these big improvements and upcoming features, but with no details or hints. Unless they do something soon to respark interest, the overall trend toward exodus will continue.

    One PvE that didn't suck isn't enough to fix that.