IceIX wrote: Nonce Equitaur 2 wrote: The comment on OBW's tile match damage does bring up the issue of level-specing. Many people have their characters carefully leveled so that they'll tank for each other in a particularly way. Easiest fix -- some sort of mechanism for putting a character at a lower level. For example, I might want to drop my Hood eight levels for awhile. On the character screen showing the stat block, there could be a "-1" and "+1" button, with the "+1" button initially grayed out. If they press "-1", then the "+1" button is activated, along with "1 available level", which would increment each time "-1" was pressed. Ideally, we want players to always level characters to max level. What you're talking about would definitely work, but it would also be yet another UI element that would be very potentially confusing for players when only a very small minority of users would actually make real use of it.
Nonce Equitaur 2 wrote: The comment on OBW's tile match damage does bring up the issue of level-specing. Many people have their characters carefully leveled so that they'll tank for each other in a particularly way. Easiest fix -- some sort of mechanism for putting a character at a lower level. For example, I might want to drop my Hood eight levels for awhile. On the character screen showing the stat block, there could be a "-1" and "+1" button, with the "+1" button initially grayed out. If they press "-1", then the "+1" button is activated, along with "1 available level", which would increment each time "-1" was pressed.