The True Consequences of True Healing
Sorry that I started a new topic, I wrote about this in the monstre topics as well, but reading the posts a lot of people missing this consequence completely.
True Healing has a cascade effect:
Less rounds played due to injures --> Less Iso-8 earned --> Character progression slows down to a crawl. --> To be able to level up characters/stay competitive you have to BUY Iso-8 as well.
IceIX reasoned that they want bigger roster diversity. How are we gonna do this with significantly less Iso-8 earned? Their next update is the raising of the level caps. Which means we will need even more Iso-8.
Even with normal healing we had to choose carefully which characters will get the hard-earned Iso-8 (I don't want to rant about the unfair respec here too). Now that the game session is only a couple of rounds each day (I work, so I can't log in any time I want + RL takes time too), I can get like 500-1000 Iso/day. Is this how I'm encouraged to build a diverse roster?
I can get new covers, but what for? I can't get nearly enough Iso-8 to level up my characters. Before True Healing, when I had time I could participate in ALL events and grind a couple of thousand Iso-8 if I wanted. Now D3 forces me to stop playing and denies me the possibility to gather Iso-8.
So yes, this update favors again those with huge leveled rosters, because me, a middle guy can bring up only one A team, and another T2 team, but with conflicting skills. Newer guys are even worse off, because they have even less characters to build teams. And as I wrote above, team building is stopped for a lot of casual players like myself, who can't log in 5x20 minutes a day.
True Healing has a cascade effect:
Less rounds played due to injures --> Less Iso-8 earned --> Character progression slows down to a crawl. --> To be able to level up characters/stay competitive you have to BUY Iso-8 as well.
IceIX reasoned that they want bigger roster diversity. How are we gonna do this with significantly less Iso-8 earned? Their next update is the raising of the level caps. Which means we will need even more Iso-8.
Even with normal healing we had to choose carefully which characters will get the hard-earned Iso-8 (I don't want to rant about the unfair respec here too). Now that the game session is only a couple of rounds each day (I work, so I can't log in any time I want + RL takes time too), I can get like 500-1000 Iso/day. Is this how I'm encouraged to build a diverse roster?
I can get new covers, but what for? I can't get nearly enough Iso-8 to level up my characters. Before True Healing, when I had time I could participate in ALL events and grind a couple of thousand Iso-8 if I wanted. Now D3 forces me to stop playing and denies me the possibility to gather Iso-8.
So yes, this update favors again those with huge leveled rosters, because me, a middle guy can bring up only one A team, and another T2 team, but with conflicting skills. Newer guys are even worse off, because they have even less characters to build teams. And as I wrote above, team building is stopped for a lot of casual players like myself, who can't log in 5x20 minutes a day.
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unqltango wrote:Less rounds played due to injures --> Less Iso-8 earned --> Character progression slows down to a crawl. --> To be able to level up characters/stay competitive you have to BUY Iso-8 as well.
No, you just have to play when your characters are healed up again. Whether you can manage this with your real life time schedule is up to you.IceIX reasoned that they want bigger roster diversity. How are we gonna do this with significantly less Iso-8 earned? Their next update is the raising of the level caps. Which means we will need even more Iso-8.
No, he explicitly stated it will cost the same amount of ISO to max out any character. This only helps everyone by giving more overlap, softening the switch from 2* to 3*.Even with normal healing we had to choose carefully which characters will get the hard-earned Iso-8 (I don't want to rant about the unfair respec here too). Now that the game session is only a couple of rounds each day (I work, so I can't log in any time I want + RL takes time too), I can get like 500-1000 Iso/day. Is this how I'm encouraged to build a diverse roster?
So your complaint is that it will take more time to get to the final stages of the game? It is important to make sure there is always a goal for players in a game. Using multiple characters/diverse roster is not only more fun because you are not using stale mechanics over and over, but you are now promoted to do so.So yes, this update favors again those with huge leveled rosters, because me, a middle guy can bring up only one A team, and another T2 team, but with conflicting skills. Newer guys are even worse off, because they have even less characters to build teams. And as I wrote above, team building is stopped for a lot of casual players like myself, who can't log in 5x20 minutes a day.
This update levels the playing field for players like yourself. There was other players who would set aside an 8 hour MPQ spree making it harder for you, now they have to play for an hour and go do something else. You no longer have to compete with that.0 -
The next update does not change anything about ISO costs of leveling.
However probably level bump on the enemies will hurt more than its help on your guys, you'll be open to more damage than before and with still linear healing rate it puts you back except when using the few in-game healer characters. Another change that gives them edge.0 -
Dauthi wrote:unqltango wrote:Less rounds played due to injures --> Less Iso-8 earned --> Character progression slows down to a crawl. --> To be able to level up characters/stay competitive you have to BUY Iso-8 as well.
No, you just have to play when your characters are healed up again. Whether you can manage this with your real life time schedule is up to you.
And if you can't? GTFO?Dauthi wrote:unqltango wrote:IceIX reasoned that they want bigger roster diversity. How are we gonna do this with significantly less Iso-8 earned? Their next update is the raising of the level caps. Which means we will need even more Iso-8.
No, he explicitly stated it will cost the same amount of ISO to max out any character. This only helps everyone by giving more overlap, softening the switch from 2* to 3*.
Also, less overlap, as you won't be able to use your 2* characters along with 3* once you advance far enough. In my case, I see a lot of 3x141 opponents, and my only 3* options are Patch, Hulk and Punisher (fine characters on their own, but not a good combination). I work in a 2* for a bit of utility and colour coverage, and that works for now because max 2* characters are still able to hang with max 3*.Dauthi wrote:unqltango wrote:Even with normal healing we had to choose carefully which characters will get the hard-earned Iso-8 (I don't want to rant about the unfair respec here too). Now that the game session is only a couple of rounds each day (I work, so I can't log in any time I want + RL takes time too), I can get like 500-1000 Iso/day. Is this how I'm encouraged to build a diverse roster?
So your complaint is that it will take more time to get to the final stages of the game? It is important to make sure there is always a goal for players in a game. Using multiple characters/diverse roster is not only more fun because you are not using stale mechanics over and over, but you are now promoted to do so.
We're not "promoted" to use more characters, we're forced in to it. Having a wide stable of unique, fun and powerful characters would promote their usage. Switching to a subpar character because your viable ones are out of commission is not promoting their use.Dauthi wrote:unqltango wrote:So yes, this update favors again those with huge leveled rosters, because me, a middle guy can bring up only one A team, and another T2 team, but with conflicting skills. Newer guys are even worse off, because they have even less characters to build teams. And as I wrote above, team building is stopped for a lot of casual players like myself, who can't log in 5x20 minutes a day.
This update levels the playing field for players like yourself. There was other players who would set aside an 8 hour MPQ spree making it harder for you, now they have to play for an hour and go do something else. You no longer have to compete with that.
Nor do you have the option of playing in blocks of time. Competitively or casually, you can only play for brief periods. A casual player that only logs in once a day will still only log in once a day, but they'll be able to play for a much smaller amount of time. This doesn't bridge the gap between casual and competitive players, it only widens it.0 -
Dauthi wrote:unqltango wrote:Less rounds played due to injures --> Less Iso-8 earned --> Character progression slows down to a crawl. --> To be able to level up characters/stay competitive you have to BUY Iso-8 as well.
No, you just have to play when your characters are healed up again. Whether you can manage this with your real life time schedule is up to you.
No, now in a large part it is up to D3 when I can play and how much.Dauthi wrote:unqltango wrote:IceIX reasoned that they want bigger roster diversity. How are we gonna do this with significantly less Iso-8 earned? Their next update is the raising of the level caps. Which means we will need even more Iso-8.
No, he explicitly stated it will cost the same amount of ISO to max out any character. This only helps everyone by giving more overlap, softening the switch from 2* to 3*.
My bad, didn't read the announcement carefully enough. Mea maxima culpa.Dauthi wrote:unqltango wrote:Even with normal healing we had to choose carefully which characters will get the hard-earned Iso-8 (I don't want to rant about the unfair respec here too). Now that the game session is only a couple of rounds each day (I work, so I can't log in any time I want + RL takes time too), I can get like 500-1000 Iso/day. Is this how I'm encouraged to build a diverse roster?
So your complaint is that it will take more time to get to the final stages of the game? It is important to make sure there is always a goal for players in a game. Using multiple characters/diverse roster is not only more fun because you are not using stale mechanics over and over, but you are now promoted to do so.
Tell me please, how much time should it take to level up, for example a single 2* character? If I get 1000 Iso each day because of the aforementioned reasons, it takes about 70 days. Multiple this with roster diversity, add a few months for 3-4* characters...
I'm playing this game since January, I played every day, sometimes just 5 minutes to grab the bonus, other times a couple of hours to participate in the events. Steam logged 389 hours, that is a LOT. My roster now has five 2* characters at 85, and also has several 3* at various stages. Only one 3* above 85, a 89 Patch. With the current True Healing I would be still in my 1* roster.Dauthi wrote:unqltango wrote:So yes, this update favors again those with huge leveled rosters, because me, a middle guy can bring up only one A team, and another T2 team, but with conflicting skills. Newer guys are even worse off, because they have even less characters to build teams. And as I wrote above, team building is stopped for a lot of casual players like myself, who can't log in 5x20 minutes a day.
This update levels the playing field for players like yourself. There was other players who would set aside an 8 hour MPQ spree making it harder for you, now they have to play for an hour and go do something else. You no longer have to compete with that.
No, it does not, it does the exact opposite. Those who have several maxed characters can play a lot more than me (since when they are out of Health Packs, they just change to an other strong team), so they earn a lot more Iso as well and the gap widens even more.0 -
unqltango wrote:No, now in a large part it is up to D3 when I can play and how much.
Just like most other Facebook/Phone games that offer little content.
Tell me please, how much time should it take to level up, for example a single 2* character? If I get 1000 Iso each day because of the aforementioned reasons, it takes about 70 days. Multiple this with roster diversity, add a few months for 3-4* characters...
I'm playing this game since January, I played every day, sometimes just 5 minutes to grab the bonus, other times a couple of hours to participate in the events. Steam logged 389 hours, that is a LOT. My roster now has five 2* characters at 85, and also has several 3* at various stages. Only one 3* above 85, a 89 Patch. With the current True Healing I would be still in my 1* roster.
What do you think is end game? I would say it is getting most currently offered 3* covered and leveled. What do you do then? Like I said, lack of content. The content itself if the grind upward thus it needs to be considerably slow or they lose players.No, it does not, it does the exact opposite. Those who have several maxed characters can play a lot more than me (since when they are out of Health Packs, they just change to an other strong team), so they earn a lot more Iso as well and the gap widens even more.
If you don't believe there were 2*s that were outplaying you every day because they abused healing and played for massive chunks of time, i'm not sure what to tell you. Yes, everyone with a larger roster can play longer than you, however those are the players who usually only need 1 or 2 covers to finish a character (or they are playing just for the season rewards, so they get 0 progression). They are progressing about as slow as you even when they get top 10 because they are getting doubles.0 -
Dauthi wrote:unqltango wrote:No, now in a large part it is up to D3 when I can play and how much.
Just like most other Facebook/Phone games that offer little content.
I don't understand, pre-"true healing" the game worked as it was supposed to work, I could play as much as I wanted, any time I wanted. Are you trying to tell me that the game now works as it is supposed to work?? And what are you talking about mentioning FB/Phone? It is on PC as well, so it has to satisfy the PC customers too!Dauthi wrote:unqltango wrote:Tell me please, how much time should it take to level up, for example a single 2* character? If I get 1000 Iso each day because of the aforementioned reasons, it takes about 70 days. Multiple this with roster diversity, add a few months for 3-4* characters...
I'm playing this game since January, I played every day, sometimes just 5 minutes to grab the bonus, other times a couple of hours to participate in the events. Steam logged 389 hours, that is a LOT. My roster now has five 2* characters at 85, and also has several 3* at various stages. Only one 3* above 85, a 89 Patch. With the current True Healing I would be still in my 1* roster.
What do you think is end game? I would say it is getting most currently offered 3* covered and leveled. What do you do then? Like I said, lack of content. The content itself if the grind upward thus it needs to be considerably slow or they lose players.
You didn't answer my question. How much time should it take to level up a character? Because now if you don't buy Iso-8, it takes YEARS to gather enough to level up everything (and they release new characters very often, it is really easy for D3 to make some new Lazy versions of everything). And even if you just level a few characters, it still takes YEARS. If my math is wrong and I actually earn 2000 Iso/day (which I really doubt, I probably earn less than 1000 atm), then it still takes years to level up a couple of characters.
Did you read what I wrote? I have 389 hours logged and I don't have a single max level 3*, nowhere near it. Again, if you think this is how that game should work, then you must be working for D3.Dauthi wrote:unqltango wrote:No, it does not, it does the exact opposite. Those who have several maxed characters can play a lot more than me (since when they are out of Health Packs, they just change to an other strong team), so they earn a lot more Iso as well and the gap widens even more.
If you don't believe there were 2*s that were outplaying you every day because they abused healing and played for massive chunks of time, i'm not sure what to tell you. Yes, everyone with a larger roster can play longer than you, however those are the players who usually only need 1 or 2 covers to finish a character (or they are playing just for the season rewards, so they get 0 progression). They are progressing about as slow as you even when they get top 10 because they are getting doubles.
I don't know what are you talking about again. I don't care if people are playing more than me. My problem is that I can't play as much as I want, and I get nowhere because of the "True Healing". The game always favored the top guys (for example PvE event scaling), this change favors them again. But it has nothing to do with the fact, that now I, the casual player (well, I'm probably more than casual with 389 hours, but anyway) is essentially shut out of any kind of realistic character development. Before TH I had goals and I was working my way towards them, played hard on events with desired covers, casually on others, etc. Now I can still get my covers, but I can't get the Iso to make them useful, so what's the point of the game then?
I already have all the 1-2* covers and I have several 3* ones, but I just don't see a way to get enough Iso to make those characters even remotely useful. (Because as I stated a few times, I refuse to pay any more money for this greedy bunch, I paid more already than for a new AAA category game).
D3 completely ruined the game for me.0 -
D3 don't make the game.
They just publish it and deal with media business and Customer Service (which in itself is pretty bad to be fair).
Demiurge are the ones designing the game.0 -
Twysta wrote:D3 don't make the game.
They just publish it and deal with media business and Customer Service (which in itself is pretty bad to be fair).
Demiurge are the ones designing the game.
If D3 doesn't develop the game, do they have any say as to what changes are made to the game or are all those decisions made by Demiurge?0
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