Iso-8 Packs increased 50%

So with the new increase to the Iso-8 packs that are sold in game, does this mean you are more likely to buy the packs? i think it is more appealing and appreciated if i didnt have the roster i have now i may of considered it. http://www.d3pforums.com/viewtopic.php?f=13&t=10974
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Comments

  • It is more appealing. Just not appealing enough. D3 seems to take the stance that Iso is expensive to discourage Play2Win. Iso is still so expensive that I would never use it as a regular means of leveling. I do buy in game though. It's just a matter of value.

    $20 gets me 2 covers plus 400 to spend on 10 health packs or more often shields. Or I could use $20 to raise my 3* lvl 115 to lvl 120, which doesn't make the most drastic improvement and I can easilly gain over not a huge length of time by playing.

    That said the extra iso did move it from "ha never in my life will I buy it" to "well... not today but sometime in the future if a few levels will really make the difference I might think about it" which is where D3 claims to want it to be.

    Perhaps some extremists will benefit, but this seems to be more of a gift (however token it may be) to the users and not something that will increase sales at least from me.
  • Just found this out. Still it is too expensive...
  • Just in time for the increased need for roster diversity!
  • Professa D
    Professa D Posts: 111
    Way too expensive still. ISO accumulates pretty fast from my experience. I guess the good side to that is that with these ridiculously high exchange rates, I feel like I am "earning" upwards of $5/day of "real" US money by playing the game. Totally an illusion but keeps me sane when I think about the number of hours I play per week. icon_e_biggrin.gif
  • If they tripled the amount they are now (with the 50% buff), I still don't think I'd even consider buying it, and that would almost put ISO in line with what HP is valued at in terms of taking a 1/1/1 char up to 141.
  • j12601 wrote:
    If they tripled the amount they are now (with the 50% buff), I still don't think I'd even consider buying it, and that would almost put ISO in line with what HP is valued at in terms of taking a 1/1/1 char up to 141.

    I haven't crunched the numbers for a 3* character, since I have none at max.

    For a 2* character, one level in ISO from sold covers represents on average 5 spare covers for that character.

    Buying a cover for a 2* character costs 500 HP.

    This.would mean a level for a 2* character costs 2500 HP, valuing HP lower than ISO, since that level would only cost roughly 1200 ISO.

    It takes 279 covers to take a 2* from 6 to 85, or an ISO cost of 69,530 or a dollar amount of $100. 279 covers would be valued at a purchase rate of 139,500 HP. But $100 in HP is only 20,000, or 1/7th the amount of spare covers needed to fully level a character.

    The fact that none of these values balance out tells me that nobody on the dev team has really thought out the value of these currencies, making none of them worth purchase.

    I can only imagine the return on investment is worse for 3* characters.

    Edit: A fully maxed 2* is worth $700 lol
  • At least this change is finally a carrot instead of a stick. Enticing players to spend money is far better than throwing constant paywalls up.
  • If you get a brand new 3* character at 1/1/1, it will take an additional 10 covers at 1250HP each to max it out. So 12,500. Assuming an economically minded player makes a purchase of a Stark Salary (20k HP) at ~$100, the cost of HP to max those covers is $62.50.

    The ISO it would take to max that same character once it can be leveled to 141 is 172,764 ISO. Again making the biggest purchases you can to get the best cost, the player will buy 3 Mother Lodes (even with the next 50% boost). The resulting cost of ISO would be $221.49

    So even tripling the new increased amount would come out a touch short in terms of parity for buying covers versus buying the ISO.

    ISO is a really, really bad deal.
    Not sure if that makes me feel any better about earning roughly 20k ISO playing in 4 of the lightning rounds today while watching the World Cup. That equates to about $25 worth of ISO at the best rate. At least I had fun though.
  • fidsah wrote:
    j12601 wrote:
    If they tripled the amount they are now (with the 50% buff), I still don't think I'd even consider buying it, and that would almost put ISO in line with what HP is valued at in terms of taking a 1/1/1 char up to 141.

    I haven't crunched the numbers for a 3* character, since I have none at max.

    For a 2* character, one level in ISO from sold covers represents on average 5 spare covers for that character.

    Buying a cover for a 2* character costs 500 HP.

    This.would mean a level for a 2* character costs 2500 HP, valuing HP lower than ISO, since that level would only cost roughly 1200 ISO.

    It takes 279 covers to take a 2* from 6 to 85, or an ISO cost of 69,530 or a dollar amount of $100. 279 covers would be valued at a purchase rate of 139,500 HP. But $100 in HP is only 20,000, or 1/7th the amount of spare covers needed to fully level a character.

    The fact that none of these values balance out tells me that nobody on the dev team has really thought out the value of these currencies, making none of them worth purchase.

    I can only imagine the return on investment is worse for 3* characters.

    Edit: A fully maxed 2* is worth $700 lol

    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif
  • It seems like a maxed 3* should be about $100 at most. Even with the lower prices, ISO is ridiculously expensive.
  • arktos1971 wrote:
    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif

    How much do you get for selling a 3* cover?
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    fidsah wrote:
    arktos1971 wrote:
    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif

    How much do you get for selling a 3* cover?
    500 ISO...
  • Still not enough.
  • fidsah wrote:
    arktos1971 wrote:
    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif

    How much do you get for selling a 3* cover?
    500 ISO...

    At 500 ISO a cover, and a requirement of 170,000 ISO per character, a 3* character requires 340 (680 2*) spare 3* covers to max. At a purchase price of 1250 HP per cover, that puts a maxed 3* character at a value of 425,000 HP, or a max efficient value of $1,250 worth of 3* covers.

    The value of a 3* character compared to the pay to win option of $280.35 is a horrid return on investment.

    The good news is that if you could level a 3* character with purchased 2* covers, which are valued at a purchase price of 500 HP a pop rather than the 3* at 1250, you're talking an absolute cover value of 340,000 HP for a 3* character leveled with purchased 2* covers versus an absolute value of 425,000 HP for a 3* character valued with 3* covers.

    The more you do comparisons to try to figure out the value of any single anything in this game, the more the math shows that none of this **** has been thought out, or has any real value.
  • fidsah wrote:
    fidsah wrote:
    arktos1971 wrote:
    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif

    How much do you get for selling a 3* cover?
    500 ISO...

    At 500 ISO a cover, and a requirement of 170,000 ISO per character, a 3* character requires 340 (680 2*) spare 3* covers to max. At a purchase price of 1250 HP per cover, that puts a maxed 3* character at a value of 425,000 HP, or a max efficient value of $1,250 worth of 3* covers.

    The value of a 3* character compared to the pay to win option of $280.35 is a horrid return on investment.

    The good news is that if you could level a 3* character with 2* covers, which are valued at a purchase price of 500 HP a pop rather than the 3* at 1250, you're talking an absolute cover value of 340,000 HP for a 3* character leveled with purchased 2* covers versus an absolute value of 425,000 HP for a 3* character valued with 3* covers.

    The more you do comparisons to try to figure out the value of any single anything in this game, the more the math shows that none of this tinykitty has been thought out, or has any real value.

    you are missing the point at a level that is really astounding. icon_razz.gif

    No one is talking about buying covers to sell. In fact the "1250" figure you are using is to raise a cover by 1 - you dont actually "get" a cover to sell or apply, you just get the cover count increased for a color by 1. People are talking about buying the last 10 covers at 1250HP a pop to max COVER the character. Not to max level it. Might want to figure out what you are talking about before complaining about how well things are thought out...
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    fidsah wrote:
    fidsah wrote:
    arktos1971 wrote:
    A 2* character is 70 000 ISO and 5000 HP (since you need to win the first colour at least). That's $99 at current price for ISO and $25 in HP.

    A 3* is 170 000 ISO and 12500 HP. I'll let you do the math icon_e_smile.gif

    How much do you get for selling a 3* cover?
    500 ISO...

    At 500 ISO a cover, and a requirement of 170,000 ISO per character, a 3* character requires 340 (680 2*) spare 3* covers to max. At a purchase price of 1250 HP per cover, that puts a maxed 3* character at a value of 425,000 HP, or a max efficient value of $1,250 worth of 3* covers.

    The value of a 3* character compared to the pay to win option of $280.35 is a horrid return on investment.

    The good news is that if you could level a 3* character with purchased 2* covers, which are valued at a purchase price of 500 HP a pop rather than the 3* at 1250, you're talking an absolute cover value of 340,000 HP for a 3* character leveled with purchased 2* covers versus an absolute value of 425,000 HP for a 3* character valued with 3* covers.

    The more you do comparisons to try to figure out the value of any single anything in this game, the more the math shows that none of this tinykitty has been thought out, or has any real value.

    I don't understand why you are complaining about the high purchase price of ISO.

    ISO is a poor deal, no doubt about it. But it is exactly because it's such a poor deal that it's limiting the whales from having max level for ALL their characters.

    And the truth is that iso is easily grindable. 20 iso seems minute, but there's no limit to how much you can grind per day. Again if someone wants to farm iso, they can easily earn a lot everyday.

    I actually think that Iso is the gateway to preventing players from progressing instantly. I like how they separate iso and HP. (There is still some issues with the game in terms of not having any end game for veterans, and I hope they eventually deal with that)
  • kermitk50 wrote:
    you are missing the point at a level that is really astounding. icon_razz.gif

    No one is talking about buying covers to sell. In fact the "1250" figure you are using is to raise a cover by 1 - you dont actually "get" a cover to sell or apply, you just get the cover count increased for a color by 1. People are talking about buying the last 10 covers at 1250HP a pop to max COVER the character. Not to max level it. Might want to figure out what you are talking about before complaining about how well things are thought out...

    No, you're the one that's missing the point that the value of BUYING anything in this game is like winning points in Whose Line is it Anyways. Everything is made up, and the values don't matter.

    Edit: I see where the confusion comes from. People are confused as why the value of a cover is being used to bridge the value of HP and ISO. It's because covers are the only thing that can be bought for HP and converted to ISO, providing the only means to convert HP to ISO in the game, and establishing the exchange rate between the two.

    Edit2:
    atomzed wrote:
    And the truth is that iso is easily grindable.

    Correct. Since ISO is easily grindable, and since the purchase options are completely devoid of any sort of real exchange rate, there's no ROI in paying for progression for a character. Once you've bought covers or ISO, if you then win them, you will get a net negative in return for having won it.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    Ironically, I would think the people reading these announcements (the more regular forum type people) are the ones least likely to actually purchase such a thing.

    The thought is nice, I guess.

    Also goes to show what a worthless "currency" it is / was, given it was only half as valuable yesterday.
  • Leugenesmiff
    Leugenesmiff Posts: 401 Mover and Shaker
    It doesn't make it any more tempting to me. The two main issues still remain: Cost is far greater than the value of what's offered, and knowing that at any time the character I spent money on could be nerfed to uselessness and then that money was wasted.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    fidsah wrote:
    atomzed wrote:
    And the truth is that iso is easily grindable.

    Correct. Since ISO is easily grindable, and since the purchase options are completely devoid of any sort of real exchange rate, there's no ROI in paying for progression for a character. Once you've bought covers or ISO, if you then win them, you will get a net negative in return for having won it.

    I will argue that there is a definite return of investment from buying ISO. You are buying time. Instead of spending a month to farm iso to level your character, you get it instantly.

    The question is whether the return of investment is worth it. How much is your time worth? I imagine for most ppl, the horrible pricing of ISO makes it a poor deal. But there will be ppl who find the time saving is worth the money. Those are the ppl who will pay for it.

    Similarly, when you pay for a cover, you are also buying time, or more precisely, certainty of using it.

    I bought some covers for my pun and Lcap. Those were my first 2 3* heroes. A few months down the road, I was able to win 3 covers for my pun, which is worthless to me now. Does that mean my initial investment was worthless? Nope because I got the right covers for pun and lcap, they form the back bone of my roster for the past few months. While it's true I could have gotten the covers now, I would have been less competitive for the past few months, and would definitely have a poorer performance in pvp.

    You should not just look at value in pure monetary terms but also look at opportunity cost.if you look at pure monetary terms, then all purchases are worthless as it does yield any real profit.