How about 4* Bagman and what power he should have :)
Comments
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We have a 3* Bagman.0
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How about "The Power of Useless", where there's a bright flash on the screen and all enemies use 1 point?0
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Rico Dredd wrote:How about "The Power of Useless", where there's a bright flash on the screen and all enemies use 1 point?
That's awesome power devs must know about this power0 -
I think it'd be more ironic if 4-star BagMan actually became the best character in the game.0
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Every day I don't pull a Bagman is a day of sadness.
In D&D, we had a character once that had what was effectively Snarky Remark. It made the opponent so pissed off that they missed their next attack. Now that was useful.0 -
Switchy-yay - 3 red (passive) - Kill your own Bagman 4****...the 2** Bagman comes replace him for 1 turn and die after.
Sneaky Bag - 5 black (passive) - Kill your own teamates...Bagman forget to put his glasses on.
Web-Monkey - 7 green (passive) - A monkey invade the tile(s) with web on and laugh at you every turn...you can't move, you're totally ashamed.
Oh and you could pair him with Bagman 2** in the same team...
If there was a 4**** Bagman like this, we'll see a truck load of departures...no doubt !0 -
fritejay2 wrote:Switchy-yay - 3 red (passive) - Kill your own Bagman 4****...the 2** Bagman comes replace him for 1 turn and die after.
Sneaky Bag - 5 black (passive) - Kill your own teamates...Bagman forget to put his glasses on.
Web-Monkey - 7 green (passive) - A monkey invade the tile(s) with web on and laugh at you every turn...you can't move, you're totally ashamed.
Oh and you could pair him with Bagman 2** in the same team...
If there was a 4**** Bagman like this, we'll see a truck load of departures...no doubt !
Im calling it now...SEASON 4 ALLIANCE REWARDS. mark my words!
marc.0 -
Friendly Neighborhood-Turn all friendly and rival strike and attack tiles into 10 turn countdown tiles that turn into strength 2 defense tiles upon expiring (16 AP)
Wall Crawler- Lock the edges of the board in webbing (20 AP) (Unintended FEATURE- Destroys one of your health packs and 500 ISO)
Teen Angst- Passive: Your head is not in the game, when you create a critical tile your turn ends0 -
How about an iron spider, carnage, and proper venom instead. Let's please close this thread.0
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ronin-san wrote:How about proper venom instead.
I take it you mean the Classic Eddie Brock Venom. Though at this point in the story isn't he "Anti-Venom"? Also a cool character.
WHEN they release an Eddie Brock Venom, because he uses the same symbiote Mac Gargan, would they be prevented from being on the same team?0 -
Venom is Venom, even if they're different "versions". But you could do a Mac Gargan Venom and a Mac Gargan Scorpion on the same team.
It's like Nightwing and Robin. They exist separately, despite that one guy once wore the red and yellow.0 -
I have to disagree. MacGargan Venom & MacGargan Scorpion should not exist on the same team for the same reason that Patch & Astonishing can't exist on the same team. It's the same character either way despite what costume he wears (speaking of which there is an awesome potential for MacGargan as "Ven-orpion" Though Ven-orpion should only be released after Eddie Brock as Anti-Venom.
The same rational is why both Venom incarnations (or any other bondings of that particular symbiote) should not exist on the same team either. In essence Venom is a team formed between the symbiote and any particular host.0 -
Lazy Venom actually sounds tempting.0
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Even though he existed far beyond Dark Reign, a **** Spider-Man could be Superior Spider-Man.0
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4* Bag-Man
Bag-Man shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
Level Upgrades
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Level 2: 5x5 slash.
Level 3: Also affects Strike and Protect tiles.
Level 4: 7x7 slash.
Level 5: Affects all tile types.
Bag-Man slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
Level Upgrades
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Level 2: +25% damage
Level 3: Slashes rows above and below the selected tile instead of one row.
Level 4: +25% damage
Level 5: Slashes three rows centered on the selected tile.
Bag-Man starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
Level Upgrades
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Level 2: Reduces countdown to 3 turns.
Level 3: +20% base heal.
Level 4: +40% base heal.
Level 5: +300% base heal. Increases countdown to 7.
0 -
I think you missed X-force's power upgrade with the new level shift up to 270.0
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