Demiurge "True Healing" ACTUAL RESPONSE (don't get excited)
Apparently I am the only person to visit their Facebook page in a while. You can change that with some simple mouse clicks/screen taps. Post on their FB page and they may reply.
What does the actual content of the response mean? Nothing. But as I have said before, we need to stop complaining on the forums and start complaining on their Facebook page.
https://www.facebook.com/DemiurgeStudios
Possible topics for you to talk at them:
-M. Storm red now costs 9 AP (unannounced nerf after you update).
-No meaningful story progression in months.
-inept social media policy.
GOGOGO!!!
Demiurge Studios wrote:Hey, Timothy,
Thanks for the feedback.
The recent changes to three of Marvel Puzzle Quest's healing abilities aren't an attempt to make more money, except to the extent that the more people are enjoying the game, the more successful we expect to be. They're a response to player feedback that being competitive in events takes too much time. The change shifts the balance of power away from players who play the most and toward players that play the most strategically.
Play with it for a bit and let us know what you think after you've had a chance to experience a few events in the new system. Most of the changes we make to MPQ are direct responses to player feedback, and we'll continue to make changes to the game based on what we hear from you.
What does the actual content of the response mean? Nothing. But as I have said before, we need to stop complaining on the forums and start complaining on their Facebook page.
https://www.facebook.com/DemiurgeStudios
Possible topics for you to talk at them:
-M. Storm red now costs 9 AP (unannounced nerf after you update).
-No meaningful story progression in months.
-inept social media policy.
GOGOGO!!!
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Comments
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By boosting the recovery rate of all heros, they are still rewarding the players that can play the most. They just have to shift their play schedules slightly.
So, it's already a failure in that regard.
I think it's hilarious they have nerfed 1* Storm twice (since April) but haven't touched C.Mags.0 -
Toxicadam wrote:By boosting the recovery rate of all heros, they are still rewarding the players that can play the most. They just have to shift their play schedules slightly.
So, it's already a failure in that regard.
I think it's hilarious they have nerfed 1* Storm twice (since April) but haven't touched C.Mags.0 -
Ghast wrote:Apparently I am the only person to visit their Facebook page in a while. You can change that with some simple mouse clicks/screen taps. Post on their FB page and they may reply.Demiurge Studios wrote:Hey, Timothy,
Thanks for the feedback.
The recent changes to three of Marvel Puzzle Quest's healing abilities aren't an attempt to make more money, except to the extent that the more people are enjoying the game, the more successful we expect to be. They're a response to player feedback that being competitive in events takes too much time. The change shifts the balance of power away from players who play the most and toward players that play the most strategically.
Play with it for a bit and let us know what you think after you've had a chance to experience a few events in the new system. Most of the changes we make to MPQ are direct responses to player feedback, and we'll continue to make changes to the game based on what we hear from you.
What does the actual content of the response mean? Nothing. But as I have said before, we need to stop complaining on the forums and start complaining on their Facebook page.
https://www.facebook.com/DemiurgeStudios
Possible topics for you to talk at them:
-M. Storm red now costs 9 AP (unannounced nerf after you update).
-No meaningful story progression in months.
-inept social media policy.
GOGOGO!!!
Are we eventually going to have to complain to the mothers of these developers to get anything done?0 -
john1620b wrote:Toxicadam wrote:By boosting the recovery rate of all heros, they are still rewarding the players that can play the most. They just have to shift their play schedules slightly.
So, it's already a failure in that regard.
I think it's hilarious they have nerfed 1* Storm twice (since April) but haven't touched C.Mags.
There's nothing quick about Modern Storm's nerf. It should have been in very early, and certainly by the time 3* Storm came out it should have affected the 1* Storm as well. There's a lot of inconsistency with the way certain things are done. Wolverine 2*'s regeneration was nerfed because it was too strong (which is probably true) but Patch has even stronger regeneration. Some time later I'm sure we'll see Patch nerfed and it'll be like "After careful we review we decided having a stronger regen than the one we nerfed way back on Wolverine 2* is too good, but Daken is still totally okay even though his regen is effectively better", and then some more time later it'd be like "On second thought having Daken with an effectively stronger regen than the two iterations of Wolverine we nerfed was probably a bad idea."
There's also a rather silly contrast between every ability that manipulates enemy AP since Daredevil compared to the existing two AP steal abilities. It makes me wonder if someone actually thinks Reprieve is balanced compared to AR.0 -
Phantron wrote:john1620b wrote:Toxicadam wrote:By boosting the recovery rate of all heros, they are still rewarding the players that can play the most. They just have to shift their play schedules slightly.
So, it's already a failure in that regard.
I think it's hilarious they have nerfed 1* Storm twice (since April) but haven't touched C.Mags.
There's nothing quick about Modern Storm's nerf. It should have been in very early, and certainly by the time 3* Storm came out it should have affected the 1* Storm as well. There's a lot of inconsistency with the way certain things are done. Wolverine 2*'s regeneration was nerfed because it was too strong (which is probably true) but Patch has even stronger regeneration. Some time later I'm sure we'll see Patch nerfed and it'll be like "After careful we review we decided having a stronger regen than the one we nerfed way back on Wolverine 2* is too good, but Daken is still totally okay even though his regen is effectively better", and then some more time later it'd be like "On second thought having Daken with an effectively stronger regen than the two iterations of Wolverine we nerfed was probably a bad idea."
There's also a rather silly contrast between every ability that manipulates enemy AP since Daredevil compared to the existing two AP steal abilities. It makes me wonder if someone actually thinks Reprieve is balanced compared to AR.
Disagree with your assertion that mstorm nerf was needed, but I do agree that their trend seems always to be to nerf any characters that allow you to play without taking damage, if you play strategically. They want you to take damage, they want you to buy health packs, but more than anything, they want you to not be able to earn covers so that you feel pressured into buying cover packs which have minimal chance of actually giving you the heroes they advertise. I'm so beyond done with this game.0 -
Mstorm change is sad for me. I was having fun in LRs that used desert just using mstorm and LT and not caring if people hit me.0
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Demiurge Studios wrote:...Most of the changes we make to MPQ are direct responses to player feedback, and we'll continue to make changes to the game based on what we hear from you.
I am curious who they are getting feedback from. Surely it isn't the forumites. If they were, then the changes to spidey would have never happened, cmags won't get the nerf bat, "true healing" would not exist and most importantly... the cheaters would be sandboxed.
Now don't get me wrong, a few of the changes in the past couple months have helped people out and have been great changes. Especially with helping people make the 1* to 2* transition with making them available by playing pvp and also changing the reward system for the people that don't have alliances. Those are just a few, but as for the others... I highly doubt anyone (especially here) would have went along with the true healing, or the spidey nerf and definitely not the cmags nerf.
So basically what I am asking is... where are they getting this player feedback? Devs that play the game don't like certain things with it and want to make changes??0 -
I love it how Phantron always retroactively approves of every nerf
Where are your older posts about mStorm's red being too OP? Sorry, might have missed them.
TBH I thought it's maps that are slightly (Jungle) or severely (Desert, Latveria, City) unbalanced and not poor one star Storm.0 -
pbrownusmc wrote:Demiurge Studios wrote:...Most of the changes we make to MPQ are direct responses to player feedback, and we'll continue to make changes to the game based on what we hear from you.
I am curious who they are getting feedback from. Surely it isn't the forumites. If they were, then the changes to spidey would
So basically what I am asking is... where are they getting this player feedback? Devs that play the game don't like certain things with it and want to make changes??
I'm guessing the same place the Diablo 3 writers got their "mostly positive feedback" that the god-awful storyline was exciting and unpredictable.0 -
locked wrote:I love it how Phantron always retroactively approves of every nerf
Where are your older posts about mStorm's red being too OP? Sorry, might have missed them.
TBH I thought it's maps that are slightly (Jungle) or severely (Desert, Latveria, City) unbalanced and not poor one star Storm.
I don't think it needs to be said that Modern Storm was way overpowered on Desert/Jungle.
At any rate people seem to always get into a nerf or buff thing. That's not the problem here. Modern Storm should've nerfed as soon as Mohawk Storm got off the drawing board. It should've went like this:
Dev A: "Mistress of the Storm is going to be flat 9 red AP because of (whatever)"
Dev B: "So what about Modern Storm? Mistress is 5 red AP there."
Dev A: "Well we better fix that then."
And that should've been the end of the discussion because there's no way the game can be magically balanced with a 5 and 9 AP ability that essentially do the same thing, so assuming whoever came up with Mohawk Storm is reasonably sure of the design, that change should've immediately propagated to Modern Storm, and this should've happened before Mohawk Storm was available. In fact we had Lightning Strike nerfed on Modern Storm before Mohawk Storm since Mohawk Storm's Lightning Strike only gets 14 tiles versus 16 tiles for Modern Storm.
Look at the reasoning given for nerfing Wolverine 2*'s regeneration, and then look at Patch and Daken's regeneration. They're extremely likely to get nerfed at some point and while people will blame that to true healing, it's more like putting a more powerful version of an ability than the one you publicly told everyone was too powerful and had to be nerfed isn't going to end well. I don't understand how Patch's Healing Factor got through given it is at the exact same time Wolverine 2* got nerfed for a weaker version of the same ability.0 -
I kinda understand your reasoning, but I fail to understand theirs. Instead of one **** character (Mororo) and one solid one (modern Storm) we get two mediocre characters (since there's no powerful Mistress anymore to compare Mohawk's lackluster one to). The whole purpose of green-red-black Storm is to live off cascades, there's no other character that does that (*cough* ignore Mags for now). There is no lack of much better green/red/black abilities among 3*s, which makes Mororo mediocre overall, while modern Storm had some uniqueness to her. So it's not a nerf to the 1* original that was needed.
Mistress was useful for EAP collection, but all 4 EAP characters collect it just as fine (GSBW, Pun, BP, Spidey, etc.). It was needed for cascades.0 -
To people saying MStorm nerf should have come earlier, (leaving that "the most recent change was taken back cos it was a bug? dunno" aside), she was already nerfed pre-release of Lazy Storm. Her green power had a slight nerf.0
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