Pwuz_ wrote: This topic seems hot right now, so why not include all ideas in one spot. I'll start: #1 REVERSE IT!
Pwuz_ wrote: #2 Expand the free health packs to more than 5 (between 10-20 would be optimal)
Pwuz_ wrote: #3 Shorten the amount of time it takes for health packs to regenerate (5 minutes each)
Pwuz_ wrote: #4 Make health packs heal all selected party members rather than just a single character
Pwuz_ wrote: #5 Make health packs Iso not HP (20-40 Iso would be reasonable, this still lets the developers be greedy, while letting players grind if they choose)
Pwuz_ wrote: #6 Ditch healing all together, make it more like the original Puzzle Quest which gave you full health after each game played.
Pwuz_ wrote: Any other suggestions?
locked wrote: Problem is that oBW is the best support character among 2*s and she goes best with the best tanks/offense characters (Ares and Thor), who are able to hold their own against 3*s even. Now if a player leaves cStorm/MMN or Wolverine/Daken in their place instead, he's asking to be dismembered by all the 3*s and most of the fellow 2*s. Personally I'm all for diversity, but half of the 2*s need buffs badly (Moonie, Bullseye, Bag-Man, Cap, mHawkeye. Daken needs a 3rd ability).
Cryptobrancus wrote: Might be fun to see a old RPG staple of getting a full heal on level up. Would encourage people to throw underleveled people into the ring, fully expecting them to get beat up but would slowly bring them up to fighting speed instead of only using our already maxed out A-team. And lets you effectively spend Iso to heal peeps. But you already have every character maxed out you say? This idea would not help you, unless you started making duplicates just so they can exploit leveling heals.