Improved Healing Rates and Character Balancing
yogi_
Posts: 1,236 Chairperson of the Boards
How the announcement COULD have been made.
***
Improved Healing Rates and Character Balancing
Old Healing Rates
- All characters regain 12 health/minute
- Wolverine and Daken regain 24 health per minute
New Healing Rates
- 2* characters regain 18 health/minute (1.5x faster)
- 3* characters regain 24 health/minute (2x faster)
- 4* characters regain 30 health/minute (2.5x faster)
This change will result in a reduction in time needed to naturally regenerate characters in the game and allowing you to get back to battle even more quickly!
Character Balancing
Healing for the following skills is now in battle only and does not carry over past the end of the match. Their in-game descriptions will be updated to show the changes.
Black Widow (Original): Anti-Gravity Device - This ability uses gravitic fields that lets heroes fight more easily despite injuries. It doesn't heal them of these injuries however.
Spider-Man (Classic): Web Bandages - These bandages help heroes fight through pain but do not provide actual healing.
She-Hulk (Modern): Reprieve – She-Hulk allows for the team to take a rest from combat for a moment and gather their strength but does not heal any wounds.
As part of continual game improvement, we feel that the use of Prologue Healing is something that while widely used, is not something we envisaged would become so widespread. While it does have benefits, it is a time intensive process that takes away from real opponent and environment battles.
We are making these particular changes as a first step towards reducing the use of this type of healing. There will be further adjustments to these and other characters announced as part of our continual character balancing that we hope will help offset some of this difference. A large part of this is increasing the rate at which character healing occurs, across your entire roster.
What we want to see players use more of the breadth of their roster instead of what our statistics are increasingly show us - that people are using Spider-Man or Black Widow as necessary crutches and only building 3 other characters. This change is intended to reduce the reliance on in-battle healing and look for other ways besides spending Health Packs to continue playing. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes.
In Events, we continually buff different characters, and outside of Heroics, still allow for characters to be used that aren't buffed. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defence. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players.
Thanks for your continued support of MPQ:DR. Most of all for playing!
***
Improved Healing Rates and Character Balancing
Old Healing Rates
- All characters regain 12 health/minute
- Wolverine and Daken regain 24 health per minute
New Healing Rates
- 2* characters regain 18 health/minute (1.5x faster)
- 3* characters regain 24 health/minute (2x faster)
- 4* characters regain 30 health/minute (2.5x faster)
This change will result in a reduction in time needed to naturally regenerate characters in the game and allowing you to get back to battle even more quickly!
Character Balancing
Healing for the following skills is now in battle only and does not carry over past the end of the match. Their in-game descriptions will be updated to show the changes.
Black Widow (Original): Anti-Gravity Device - This ability uses gravitic fields that lets heroes fight more easily despite injuries. It doesn't heal them of these injuries however.
Spider-Man (Classic): Web Bandages - These bandages help heroes fight through pain but do not provide actual healing.
She-Hulk (Modern): Reprieve – She-Hulk allows for the team to take a rest from combat for a moment and gather their strength but does not heal any wounds.
As part of continual game improvement, we feel that the use of Prologue Healing is something that while widely used, is not something we envisaged would become so widespread. While it does have benefits, it is a time intensive process that takes away from real opponent and environment battles.
We are making these particular changes as a first step towards reducing the use of this type of healing. There will be further adjustments to these and other characters announced as part of our continual character balancing that we hope will help offset some of this difference. A large part of this is increasing the rate at which character healing occurs, across your entire roster.
What we want to see players use more of the breadth of their roster instead of what our statistics are increasingly show us - that people are using Spider-Man or Black Widow as necessary crutches and only building 3 other characters. This change is intended to reduce the reliance on in-battle healing and look for other ways besides spending Health Packs to continue playing. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes.
In Events, we continually buff different characters, and outside of Heroics, still allow for characters to be used that aren't buffed. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defence. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players.
Thanks for your continued support of MPQ:DR. Most of all for playing!
0
Comments
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I PMed Ice to this very fact. They have not even updated the original post to reflect the Hulk and Spiderman changes or the healing rates.0
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