Aebramz wrote: So... I am in support of the healing change... but here's my idea to still make Temp Healing a viable option. Change their "healing" to "shielding" and allow their heals to go over a characters max HP. In doing this, a player could focus on going for the blue, green, yellow they need early to "shield" their heroes and prevent damage, rather than the temp healing option in its current form. Pre-nerf, players would go damage AP early, take down their threats, and then heal up before the fight ends. With this change, it'd make an opportunity to still use those characters, and the trade-off would be not going for damage AP generation early in lieu of shielding damage... which would provide options and be more of a risk/reward situation. I think it'd make for more interesting gameplay decisions then. Thanks for the consideration, Aebrams Reign of Magus
_RiO_ wrote: Your idea is insufficient to resolve the problem that healing was used to prolong play time into longer consolidated blocks for PC players. PC players don't have the luxury of mobile players to bust out a phone every odd 2 hours of the day for a quick 5 minute smackdown.