Burnout in pve as well?

Just a question to fellow Alliances
Did you experience some kind of burnout on pve to get She Hulk?
People tired of grinding events and tired to aim for alliance reward even for a new 3*?
Just curious if its a general things or happens only to the Alliance i'm in
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Comments

  • Well, to be honest:
    The last weeks have been heavy for everyone. I have seen a lot of big-players leave the game because of it's empty grindyness and unrewarding nature.

    Guilds tend to kick members out of the team if they just do not perform as wished for a short time. This is just sick! How far will this go?

    The whole thing to grind up to 20 games a day over and over is just stupid. Everyone feels so burned out with so many events at the same time. There are at least 3-4 PVP tournaments going on while a big PVE is running. This game turns out more as a torture than a fun experience.

    I don't care anyways but the design issues of MPQ are showing themselves more and more. The whole repeat of the big PVE-Events like the Hunt / the brotherhood etc. are going to bore us if we are honest. MPQ is just a tile-game, not an MMO. There I can see experience-bars, new items or just another Raid.

    Personally I am on the brink to lose complete interest in the game.
  • The She-Hulk was insane. Every time I woke up in the morning, I go from place 8 to place 130, so I had to grind them down. Every morning, it would be about 1 hour of play. Then I have to keep checking for health packs to restore so I can heal and continue. I was constantly ensure that I never hit the health pack max so I was always regenerating. It wasn't really fun, and without heals, it was very frustrating when a team of lvl 120+ chars are taken down to half life from a lvl 40 juggernaut and two other soldiers. With the limited amount of chars for this event, it was really challenging and really tiring. Near the end, the last hour or so, I don't know how people got so many heals or what they were doing, but I was struggling to keep up with the rush of people. To survive and get into the top 10, I had to farm the low level points, 50 points per game because I had no more health packs and my guys were at 2k health only. It was not fun. I ended up beating 11th place by 20 points.

    The last pve even was actually quite enjoyable though. I didn't care much for IM40, so I played casual, and as a casual game, it's actually really enjoyable. It brought back memories of why I started to play it, matching + marvel super heroes. There was no stress or frustration. I placed in the top 150 over all, but that didn't matter because I have IM40 and I couldn't care less.
  • The She-Hulk was insane. Every time I woke up in the morning, I go from place 8 to place 130, so I had to grind them down. Every morning, it would be about 1 hour of play. Then I have to keep checking for health packs to restore so I can heal and continue. I was constantly ensure that I never hit the health pack max so I was always regenerating. It wasn't really fun, and without heals, it was very frustrating when a team of lvl 120+ chars are taken down to half life from a lvl 40 juggernaut and two other soldiers. With the limited amount............

    Unfun factor spotted

    Next patch
    they takeaway all 5 health pack
    2* 3*4* healing rate is increase to 1.7x 2.25x 6x

    U can now heal x force and iw in few minutes.
  • I managed to get her, but a fellow alliance member wasn't so lucky... he was #66 with an hour left and ended up #198.

    EDIT: To be clear, he went to bed an hour before tourney ended.
  • Without rubberband in count you have to play nodes evert 2.5h hours, for this short 2.5d event it is 29 plays per node. We had 13 nodes. Burnout?

    To get into top100 you need some serious fraction of those games, I'd estimate like half. So like 20 plays on the 3-4 most point nodes, 10+ on the rest. I enjoy repeating a battle 3 times, 5 kicks in boredom and from 6 it is grind. So without serious grinding you can't get even a single *** cover.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    Personally I'm glad it was only a 2.5 day PvE for a new character which is a change from the gruelling 10 day schedule they normally put us on!

    Although that said in that sense, it's kind of like coming out of a cinema thinking... That movie was alright!
    But you're not sure if it was actually good or if it was just alright because you went in expecting it to be terrible.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    pasa_ wrote:
    Without rubberband in count you have to play nodes evert 2.5h hours, for this short 2.5d event it is 29 plays per node. We had 13 nodes. Burnout?

    To get into top100 you need some serious fraction of those games, I'd estimate like half. So like 20 plays on the 3-4 most point nodes, 10+ on the rest. I enjoy repeating a battle 3 times, 5 kicks in boredom and from 6 it is grind. So without serious grinding you can't get even a single *** cover.
    Without rubberbanding?

    I waited most of a day, rubber banded forward over several very roughly timed play sessions, and only really ground the last night to finish at #1.

    It's still way too dependent on timing at event end, but this event didn't require every-2.5-hour-refresh timing at all.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    What was the bracket to this last heroic, top 1000? I feel they should have lowered that to 500 or lower. Especially right after the healing changes. They will be more opportunity to get She-Hulk but True Healing on top of large PvE brackets are going to hurt a lot.
  • Played a lot in the beginning (every 2.5 hours) and when the members of the Alliance figured out it was not necessary, I played less for as many points.

    I wanted to be Top 10, to secure all 3 covers, just in case the Alliance could not make the Top 10. I was about right also to have a sleepless night.

    It's always exhausting and boring, but in the end, getting new covers for a new char is cool. I really like the timers.

    It would be cool to have more rewards per nodes, 4 is too little. It would give more motivation to grind.

    Also, reward structure stopped at 22K and I ended up at 44K.

    But we got a lot of ISO and covers, so, it's overall good.

    I've been wondering lately if the stress linked to the game doesn't make it all the more addictive. So it would be thought purposefully by D3P...
  • danae
    danae Posts: 101
    The thing I hate about PVE is that in most cases (maybe with the exception of those events with subs and no repeatable nodes in main bracket), you always have to be playing in the last hour or so of the event. I hate having to stay up until 2am or disappearing from work for a short period of time (well maybe not this one too much. :p). But the fact that you're restricted on when you play if you want to place highly sucks big time. The grinding of each node multiple times for 20 ISO each also makes it even less fun.

    With PVP, you at least can utilize shields so that you can generally play at times when it is convenient for you and get a decent amount of ISO as well.
  • DayvBang wrote:
    pasa_ wrote:
    Without rubberband in count you have to play nodes evert 2.5h hours, for this short 2.5d event it is 29 plays per node. We had 13 nodes. Burnout?

    To get into top100 you need some serious fraction of those games, I'd estimate like half. So like 20 plays on the 3-4 most point nodes, 10+ on the rest. I enjoy repeating a battle 3 times, 5 kicks in boredom and from 6 it is grind. So without serious grinding you can't get even a single *** cover.
    Without rubberbanding?

    I waited most of a day, rubber banded forward over several very roughly timed play sessions, and only really ground the last night to finish at #1.

    It's still way too dependent on timing at event end, but this event didn't require every-2.5-hour-refresh timing at all.

    They keep changing the rubberband values over a huge range. It was pretty week in previous few events. Your experience tells it was back to strong again this time... Unfortunately you pretty much must bet in the beginning and starting late may mean you're out without chance to catch up.

    Can you give a good estimate how many times you repeated your most-played nodes and/or the overall game count?
  • Far as I can tell all the rubberbanding is roughly on the same relative strength for a very long time, but the results are very different depending on how the missions are distributed. If you have 10 missions at 200 values versus 4 at 500, the latter will feel like the rubberbanding is weak, because the obvious thing to do in the latter is hit those 4 nodes every time, so you'd only keep pace even doing the maximum number of nodes possible. On the other hand, when you have 10 missions at 200, most people will figure that's way too much to grind and therefore only hit a few nodes, and this puts you further behind so by the time you do your full grind it seems like there's a bigger rubberband. Further since most people probably won't be doing all 10 missions you'll make up more room than the 4X500 case, where you can reasonably assume everyone will do the 4 missions if they're at all able to.
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    i was burned out after storm mohawk event. I like the idea of 3 day event over long boring 7-10 day ones. jugg event was devastating with no healing and health pack at the end. D3 was laughing their areses off when they thought let's do this "true healing for diversity" for the last 12 hours on a limited roster heroic. they were testing how many "idiots" would "pay to play" heath packs to win a sub par designed 3* character.
  • Short version for me was basically that it was very stupid to put a pve with high rubberbanding and additionally short time

    Almost as stupid as putting one next with Sentry covers people wants lol

    Although again, without healing not so sure if Sentry is viable right now
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    Agree with Agent Alex above, there are multiple problems. Highly sought covers in back-to-back heroics is just rough. Long play times is also rough.

    I'm on a PVE focused team that had been top-100 every time, but we didn't hit it on She-Hulk. I blame more the "True Healing" change right in the middle.

    But we were close on the one before this, and that I blame on the rubber-band effect. What is really starting to burn me out on PVE is the topics everywhere that read "When should we start this event?". It lets me know I -shouldn't- start, and -shouldn't- grind, because the last two times I did: my reward was out of personal top 100 both times, passed by folks that rubber-banded past me.

    When rubberband > grind/work for event, PVE becomes really pointless. It's a matter of luck when you start, and have you paid to (maximize the newest 3*) win.
  • I think I had more fun in the one that awarded IM40 a while back when I didn't need the covers than about anything else. I got a bunch of tokens, several of which paid off, a ton of iso, and a ton of hp, and was never stressed out about it.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    After I joined 5deadlybanes with no requirement for pve, I am finally enjoying my mpq.

    My focus is only on pvp now, and while I don't get she hulk, I retain my sanity. Because pvp timing is totally in my control (when to grind, how long a shield to put up), I can play mpq at my own leisure. So even though the covers rewards are not something I need (already have max cover pun), the ISO for top 10 is still good.
  • I am a member of Alex's alliance, and I think that the question is a valid one, but the answer is not as easy. The IM PVE was fun. Short sub times, two short boards and lots of prizes due to the number of nodes/short sub times. They followed it by the typically less fun Heriocs that force people to either be in possession of the proper toons with appropriate levels. Diversity can be talked about as much as D3 wants to, but most people are not going to hold onto a leveled covered bagman in case a herioc comes along, particularly with D3 squeezing every penny they can from HP and shields now as well as using all available roster spots. Add to that there are usually two of the short Heriocs in a row when they run 2.5 days, and a lot of people were left without a she hulk. What I see that scares me even worse is how many in our own alliance bought cover packs and did not get a she hulk. This was due to D3 breaking the character release then give out as PVP reward. I fear we are in looking at the possibility that from now on there will be a release, then another PVE with that character required for essentials but with no other way to get them.

    Last but not least, I must say this current PVE has me completely at the burnout phase. I have been doing refreshes when needed. I'm 3rd in my sub, 3rd in my aliance overall yet I am on the verge of falling out of the top 100 in main. When I check the rosters of those above me and at the top, I find rosters without maxed 2*s. Why would they bracket me there? Why should I want to continue putting in any effort for 1 lousy cover if I am lucky. Not to mention the complete routing of my Health packs each pass, as I will quit playing before I decide to level bagman, modern hawkeye or dd.
  • Super burned out! I did the grind for days. With 4 hours left, I was in second place. I had a family event come up and I couldn't play the final 4 hours and dropped from #2 to #164. I didn't get a single She-Hulk cover and now it's got me screwed in the current PVE event. The rubber banding of this game is asinine. At least I am in the U.S. I can't imagine how people in Europe can even bother with this game.
  • rooter wrote:
    At least I am in the U.S. I can't imagine how people in Europe can even bother with this game.

    We're lucky enough that Real Life events rarely take place between 3am and 5am in the morning so we're SUPER LUCKY that we can just get up in the middle of the night (trying not to wake the Mrs) and grind for the last hour or two without stuff like RL getting in the way. The fact that we then can't operate properly at work, or face relationship issues when the other half is awakened by our 4am alarm every other night is not a factor.