Matchmaking Changes - Bug or Feature
If the recent changes to matchmaking (retreating team becoming the defensive team, event lockouts after reaching a new MMR level/winning too fast?, etc.) aren't bugs, but rather, new anti-tanking measures, please at least inform the playerbase. These are notable changes to established game mechanics that can significantly affect event standings.
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Comments
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They're bugs. Sorry. Currently working on them.0
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This is fixed and live. Let me know if you're still seeing any issues.0
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In my previous post, I meant to call out the "retreating team becoming the defensive team" issue. That was fixed then; as of now the event lockout issue should be fixed.0
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blam_ wrote:If the recent changes to matchmaking (retreating team becoming the defensive team, event lockouts after reaching a new MMR level/winning too fast?, etc.) aren't bugs, but rather, new anti-tanking measures, please at least inform the playerbase. These are notable changes to established game mechanics that can significantly affect event standings.
blam it actually wasnt anti-tanking it was pro tanking. Think about it. To tank you'd have to retreat and or die over and over again wasting lots of time. This method allowed me to in one swift move to lose all of my points and face in retaliations nothing but sub level 50 teams that thought they could benefit from me. It only took maybe an hour or so of playing to gain those points back and in the process I earned several hundred iso and covers. Certainly wasnt expected and glad to see it was a bug that was fixed.0
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