Intimidation and counters
I see this most often with The Hood (with level 3 Intimidation) and IM40. I activate Recharge and get 3 counters and if I use Intimidation on counters that only have 1 left on them, it causes them all to activate at once, but there are 3 separate Recharge animations. However while the 3 Recharge animations are happening, the tiles don't drop until all 3 animations are done, and you see an empty hole where the countdown tiles were. With 3 separate Recharge gem drops, you get 3 chances at kicking off a cascade, but with the Intimidation fueled version, you only get 1 chance, plus it looks weird to have 3 holes in the board.
Normal Recharge sequence when countdowns hit 0
1st countdown tile disappears and gems drop
1st animation
IM40 stun
2nd countdown tile disappears and gems drop
2nd animation
3rd countdown tile disappears and gems drop
3rd animation
Intimidation Recharge sequence with countdowns at 1
Intimidation (level 3)
All 3 countdown tiles disappear
1st animation
IM40 stun
2nd animation
3rd animation
Gems drop
Normal Recharge sequence when countdowns hit 0
1st countdown tile disappears and gems drop
1st animation
IM40 stun
2nd countdown tile disappears and gems drop
2nd animation
3rd countdown tile disappears and gems drop
3rd animation
Intimidation Recharge sequence with countdowns at 1
Intimidation (level 3)
All 3 countdown tiles disappear
1st animation
IM40 stun
2nd animation
3rd animation
Gems drop
0
Comments
-
Bump, this is still happening. (On screnshot hood is teamup but happwns on normal play too )
0 -
I think it's supposed to be that way. Happens with the World Rupture countdowns too when Hood speeds them up.0
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