POLL: Which combos win more often on defense?

over_clocked
over_clocked Posts: 3,961
edited June 2014 in MPQ General Discussion
Based on my previous poll, Which characters win more often on defense? (3*s and oBW), I would now like to conduct a similar poll for combos formed with the previous winners:

1. lazyThor - 54 votes.
2. oBW - 53 votes.
3. Hulk - 39 votes.
4. Hood - 29 votes.
5. Punisher - 22 votes.
6. Sentry - 21 votes.
7. classic Magneto - 20 votes.
8. Patch - 16 votes.
9. lazyDaken - 15 votes.

Since there are only 15 options available to vote, I formed 15 most often used pairs that have most defensive potential (IMHO) that you're encouraged to vote for whether they won for you or you lost to them. It was hard to form meaningful combos with the Hulk (Patch?) so I left him without particular partners.
Edit: that oBW/Hood support combo is for when you find that whoever the third is, these two take the cake in annoyingness. The logical thirds are LT, Punisher, Patch, Human Torch, Ares/Thor, Sentry, basically anyone with offensive green/red.
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Comments

  • babinro
    babinro Posts: 771 Critical Contributor
    Voted Sentry/Hood.

    I've never personally played against this team (must skip), but individually they make up the toughest A.I opponents in the game. Hood is major threat if not dealt with quickly and Sentry pretty much guarantees you'll take some damage in the match if not lose someone because of his high hp and relatively low cost skills.

    Ldaken/Sentry deserves a runner up here but Ldaken is fairly weak on his own. This is more about controlling one character where the above Sentry/Hood requires dealing with both.
  • HairyDave
    HairyDave Posts: 1,574
    Just based on what I've seen personally, LazyThor + OBW/Hood are the usual cause of my failures. With or without lucky cascades (but usually with icon_evil.gif ) they're bloody hard to stop once they get rolling.

    Honourable mention should go out to MStorm+OBW (maybe LazyStorm too) anytime they're on the Desert or Forest - I've lost to that cascade machine more times than I really should have icon_redface.gif
  • For someone I see a ton of, Punisher seems pretty ineffective on defense. I think I'd rather face a 141 Punisher than an 85 MN Thor or Ares. The AI just doesn't use him very well.
  • over_clocked
    over_clocked Posts: 3,961
    On the contrary, I have seen Punisher take my arrogance down quite a few times... He's not stellar, but he does his thing. It's rare to go without eating a Molotov or a Judgment or a Retribution in any game against Pun. Thor is easier to deny, he just hits harder.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Yeah, punisher probably isn't going to win, but he's almost certainly going to apply some degree of damage, compared to thor or the like, which you can quite possibly kill before they get off any powers. Especially since molotov hits all your characters, not just soaking damage into your tank
  • HairyDave
    HairyDave Posts: 1,574
    Yes, Punisher does damage but I can't think of any game where he's been the cause of my failure - other than forcing me to stop charge a little earlier cause I'm out of health-packs.
  • HailMary
    HailMary Posts: 2,179
    Ben Grimm wrote:
    For someone I see a ton of, Punisher seems pretty ineffective on defense. I think I'd rather face a 141 Punisher than an 85 MN Thor or Ares. The AI just doesn't use him very well.
    I'm the exact opposite. As others have said, the low AP cost of Punisher's powers make him harder to deny. I try hard to avoid fighting max Punpun + OBW when I'm running LT + CMags/Hood, because I'll win, but likely both of my characters will be hurtin'. God forbid the AI gets an Espionage-friendly cascade after it uses Judgment, that then segues into 1-2 Molotovs (which feels like it happens almost every time OBW manages to pull off a Recon).
  • I tend not to lose too often, but when I do, it's usually to an oBW/PunPun team, normally due to a nasty cascade giving oBW enough for a Recon, which just turns into a crapstorm coming my way.

    Also, my usual team of LT and cMags gets me my fair share of defensive wins, so I reckon that's a decent enough combo. I do think that's mainly down to LT though, as the AI doesn't play cMags all that well (though if you ignore him and he gets 10 purple, be prepared to lose a character to a Translocation).
  • HailMary wrote:
    Ben Grimm wrote:
    For someone I see a ton of, Punisher seems pretty ineffective on defense. I think I'd rather face a 141 Punisher than an 85 MN Thor or Ares. The AI just doesn't use him very well.

    I'm the exact opposite. As others have said, the low AP cost of Punisher's powers make him harder to deny. I try hard to avoid fighting max Punpun + OBW when I'm running LT + CMags/Hood, because I'll win, but likely both of my characters will be hurtin'. God forbid the AI gets an Espionage-friendly cascade after it uses Judgment, that then segues into 1-2 Molotovs (which feels like it happens almost every time OBW manages to pull off a Recon).

    Maybe it's just the teams I use. Molotov doesn't do much damage, Judgment, when he uses it, is easy to take out the strike tiles for (admittedly, I usually run Magneto in PVP), and retribution seems to be always used on someone with full hit points. I've just never found him that tricky.
  • I feel like Sentry/Daken SHOULD be best but in my experience, despite his terrible health pool, Hood gets me by far the most defensive wins. I still don't know how or why and what the AI is doing so wrong with Sentry but that's just how it's been. He does best with L.Thor in that respect from experience so I went for those guys.