Her red power is pretty bad, sure -- it doesn't do much damage even relative to other 2*s, and it doesn't even have the niche use that her 3* version has, where you might want to bring her against a team that specializes in generating protect tiles, like Falcon/Spider-Man, since she can only destroy 3 of them. But her black is solid for a 2*; it's reasonably priced, in a color that's rare for 2*s, and does pretty good damage off the bat plus the potential to deliver a second punch that adds up pretty nicely. Finally, there's yellow, which doesn't look like much, but it's cheap and it's incredibly good at generating cascades. As we discussed last time in CMags' writeup, you usually want to avoid gathering teamup tiles, in favor of powering your character abilities, and the same is true for the AI. Therefore there will usually be a high number of team-up tiles on the board (or the AI has been taking them, which is good for you), making cascades from Marvel's yellow very likely. Her yellow also plays well with CMags -- use it to start cascades, and follow up with his red to do big damage and generate yet more cascades.
noknuckles wrote: I'm personally in the 1* to 2* transition and the issue I'm having is that I'm seemingly at the mercy of whatever rewards are being given out. I had a Thor at 3/3/1 a few weeks ago and leveled him up since he was my most covered 2*. He is now capped at 3/3/2, and I can't get him any higher until they start giving out Thor rewards, or I get lucky with tokens. I was in 1* land at around the Thorverine nerf and they haven't really given out many Thor covers for Top75 finishes. Every tournament I'm eagerly checking to see if they'll give Thor as a Top75 reward. I guess a lot of this is self inflicted. There are a lot of heroes like Modern Hawkeye, Captain America and Moonstone that I'm simply not interested in. I always pass those covers up. I've sold a few of them and aim for Top45 when I see those guys as the 2* rewards. As a result, I have a bunch of 3* covers sitting around that I can't use and not enough roster slots to just store up covers for these lesser 2*. I could probably have a high level Moonstone and Captain America if I didn't just hoarde unusable 3* covers. I hoarded unusable 3* covers with the idea that in the long run, I can use these whereas I won't have any use for Moonstone. However, I'm seeing how easy it is to get Top45 finishes, and just having that 1 extra cover is actually not that valuable. I guess if I was able to travel back in time and give myself advice, it's to not get so excited about 3*, Top45 is not difficult
NorthernPolarity wrote: I'm not sure if this was necessarily a bad idea: I think even the 25HP from selling an unusable 3* would have been better than getting silly covers such as Moonstone and Capt. I'm not sold on the idea of investing iso into lower 2* tiered characters, but I haven't really played too much with a few of them (Cap in particular) to know if they're viable in PvP.
Emeryt wrote: Just for the sake of better visibility - make use of all different styles of fonts. Great work!
mischiefmaker wrote: NorthernPolarity wrote: I'm not sure if this was necessarily a bad idea: I think even the 25HP from selling an unusable 3* would have been better than getting silly covers such as Moonstone and Capt. I'm not sold on the idea of investing iso into lower 2* tiered characters, but I haven't really played too much with a few of them (Cap in particular) to know if they're viable in PvP. Cap is pretty terrible in PvP, but a properly built Cap (3/5/5) is extremely strong for PvE, especially because he's often boosted. In the current event I've been running mine probably half the time or more, beating enemies five times his level. Moonstone is much less versatile, but using Control Shift to steal a high-level goon tile is a lot of fun and might be useful for someone trying to sneak a win against goons they otherwise can't handle. Additional 2* thoughts: - Ares might be the best 2* in the game not named OBW, although he's considerably harder to get than Thor or Wolverine. Thor/Ares is pretty strong (yes, their powers overlap, but you have the same problem with Thor/Wolverine, and their powers at least are different enough to give you some tactical options), especially on defense. - I think Daken deserves a mention -- he's almost as good as Wolverine as his strike tiles are better, they're free, and he regenerates. He doesn't have a nuke the way Wolverine does, but he's a much better match for Thor since you're now free to use green/red exclusively for Thor's powers, and you can level Daken so that he tanks green. - Since this guide is all about transitions, I think it's worthwhile to mention some 1*/2* combinations (this is more true for the 2*/3* transition, since 3* covers are much harder to come by, so it's good to know what you should be focusing on to match your current roster). For instance, MStorm/Daken/Thor is a pretty strong team and an absolute monster in the desert environment. - The old standby Thor/Storm (either one) is still quite strong, with Thor's yellow feeding Storm's green to feed everything else. Ideally your third will be someone who can use purple/black; Black Widow (either one), Venom, or Moonstone might fit the bill here. - I'm not entirely convinced that 3/5/5 is absolutely the right build for Thor. As you eventually transition to 3* heros, won't you want to use the green elsewhere? Also, if you're playing Thor/Storm a lot, you won't be using his green much there either. I think all the builds with 5 yellow are viable, depending on who you play Thor with. - 2* gameplan notes: 1, you absolutely need to finish the Prologue, meaning collect all the covers, tokens, and hero points. You need covers and tokens to get your 2*s into fighting trim, and your roster should be straining at its limits, so you definitely want the hero points. 2, spending a few bucks to get additional slots is a good idea if you have 3* covers expiring that you don't have room for, or even 2* covers. 2* covers tend to be harder to come by than 1* covers, and most have some utility, but if you really must sell them, do so in the following order: Bag Man, Bullseye, Moonstone, Magneto (Marvel Now), Hawkeye (modern). 3, as you start getting 2* covers, try to play as many of the PvP tournaments and finish in the top 75 to get 3 2* covers as possible. Avoid using shields -- you need those hero points for roster expansion.
eternalrevolt wrote: Here are some questions for you to address: - At what point do you stop putting ISO into your * covers? Max? Lvl 30? When a ** cover does the same job? - At what point do you put ISO into ** covers? Is there any rule of thumb? I've seen people recommend getting 9 covers before putting ISO into ** characters, and there are other opinions too. -Now that there is a Respec option, should new players just apply any cover as it comes? For example - If my first 13 covers for Wolverine are 3/5/5 should I just apply them, knowing that when I get Green covers later I can respec him, vs holding off on leveling him until I get the covers I want? All it seems you would miss out on is 250 ISO, but get him to lvl 85 regardless of how the drops come. -The Shield VS area seems oddly set up, as far as rewards go. By the time you have a good pvp team you are cover maxed on your * covers, but you will have a lot of fights in there before you get ** and *** cover awards. Any thoughts on when players should start doing those missions?
NorthernPolarity wrote: Generally yes. Some characters such as MBW are weird though in that their optimal build involves deliberately not maxing out her covers, but I don't think that there is a 2* character that exists with the same problem. IM40 faces the same problem in that you don't want to max his yellow, but I'm not sure if there are any other common ones.
eternalrevolt wrote: In Shield Versus you will furhtermore (and a bit further off) get: +2 Thor +2 Wolverine
BelligerentGnu wrote: Question: Do OBW or Thor ever appear as three-cover rewards in events?