Jaedenkaal wrote: The red power seems pretty weak, though. Even with the condition fulfilled its just a dumb 13 AP for 7k damage. Isn't Unibeam almost that good?
Polares wrote: He looks quite meh - The fortification in the yellow should be a passive, as is, you can really count that much that there will be fortified tiles on the board when you recast the power again if GG is not around. I guess that at least, it fortifies the tiles and then it does the damage, so the first time, if at 5, it will do 4k ? A big problem is that it needs special tiles on the board so it can fortify them, if there are none, it does no damage! - I think Black just works against power spammers, it can really stop those. But against 'normal' powers, what is it going to do a 329 protect against IMHB red, or Rhulks green? - And red is too expensive. 8k for 13 AP is really bad. Then 13k for 13AP is much much better, but it is still a bit expensive. This power needs to be fired ALWAYS when the condition is met.
babinro wrote: The main reason for this post was to point out the 'character in front' mechanic issue. This is among the worst problems with long term character usefulness in my opinion and the last thing we need is to see it on yet another character. Especially a 4* whose match damage can't hope to compete with 5* tier realistically.
Jaedenkaal wrote: Heroes For Hire seems like it could be pretty gross if you can keep 4 special tiles fortified. I guess it remains to be seen how plausible that is. GG and war machine's tiles expire, of course, except for the rare CDs that convert to other specials (peacemaker comes to mind). The red power seems pretty weak, though. Even with the condition fulfilled its just a dumb 13 AP for 7k damage. Isn't Unibeam almost that good?