adamLmpq wrote: I think most people will tell you NOT to sell that purple. It's easily his most powerful attack. I'm working towards 4/5/4 myself. I think that 5th point in the purple power isn't going to see as much use due to the fact that it's uncommon for there to be more than 9 red AND 9 blue on the board at any given time. And even though the red ability doesn't do a lot of damage on its own, at 2AP you can trigger it to your heart's content and cause plenty of cascades with it. The Blue ability is super versatile. Need some defense? No problem. Need to get rid of an enemy strike/protect/countdown tile? No problem. Need to create a critical tile for some bonus damage? No problem!
Magneto (Classic) Magnetic Field - Blue 9 AP Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9. Level Upgrades Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
Magneto (Marvel Now) Polarity Shift - Purple 11 AP Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue. Level Upgrades Level 2: Costs 1 AP less. Level 3: +1 tile affected (total 4). Level 4: Costs 1 AP less. Level 5: +1 tile affected (total 5).
brisashi wrote: Max bis red and blue, he basically becomes self sustaining similar to ragnarok after a few matches. The major drawback of his purple ability is that his purple match damage is strangely very low,
MrMeer wrote: Go with blue and purple in my opinion. Blue is great a level 5! It can target any tile, so you can often dominate the board... Instructions: 1) Obtain 5 blue tiles 2) Look for places on the board that are potentials for blue tile critical (5-in-a-row, (+)shape, (L)shape or (T)shape), just missing 1 or 2 tiles 3) Use C.Magneto's blue ability to get the critical (i.e. place the 2-tiles as needed to fill in the blanks) 4) Repeat (you just obtained the 5 blue back, and got an extra turn... ). NOTE: you can often use the critical tile generated in setting up the next 5+ match... (5) Reap a bunch of AP & damage from critical tile generation and cascades all the while...
Kiamodo wrote: MrMeer wrote: Go with blue and purple in my opinion. Blue is great a level 5! It can target any tile, so you can often dominate the board... Instructions: 1) Obtain 5 blue tiles 2) Look for places on the board that are potentials for blue tile critical (5-in-a-row, (+)shape, (L)shape or (T)shape), just missing 1 or 2 tiles 3) Use C.Magneto's blue ability to get the critical (i.e. place the 2-tiles as needed to fill in the blanks) 4) Repeat (you just obtained the 5 blue back, and got an extra turn... ). NOTE: you can often use the critical tile generated in setting up the next 5+ match... (5) Reap a bunch of AP & damage from critical tile generation and cascades all the while... This is the best advice. Leave the red to Rag.