locked wrote: Can anyone tell me if my 4-3-3 Panther is worth leveling all up to the level 102 cap? What's the black like at level 3 at this level? It's just he's the next one after Psylocke I can potentially push over 100 levels.
Phaserhawk wrote: The more I think about it. Until they fix BP's yellow. Is 3/5/5 the stinger build on him?
bloodwars wrote: even if you're in desert or jungle, just use his yellow after using your env tiles, you'll still get a strike tile, and yellow is a dump color anyways, so it's doubtful you be able to use it better anyways (unless you're running IM40).
Phantron wrote: Color interference is not a big deal unless you've some kind of game over ability. First I'm going to assume if you're running a strong character with a game over move, you absolutely can win with him on offense so the fact that your team isn't the most ideal offensive team should not matter so I'm only going to be talking about defense. For example suppose your team is Hulk/Patch/Punisher. You got a 8, 9, and 10 green AP ability, so you basically have no idea what your defense team will do with green. But that's okay because these abilities are roughly equally powerful when used by the AI (remember AI is not capable of doing the usual cheap tricks with Berserker Rage that a human can), so a team like that works okay even with 3 abilities on green (it probably has other problems beyond that though). Currently the game over abilities are pretty much: Red - Star Spangled Avenger Yellow - Thunder Strike Green - Call the Storm (there's almost no circumstance where Sniper Rifle would be a game over ability on defense but Call the Storm wouldn't be). Black - Rage of the Panther For example, if you have The Hood and Black Panther on the same team, your AI is likely to use Intimidation at 9 AP instead of saving up 12 AP for Rage of the Panther, and there's no way you'd ever want to do that. You're literally throwing away a move that can quite possibly put the game away, so they make a bad team together. None of The Hood's AP-consuming ability can be considered anywhere near a game over move, so it hardly matters for any conflict there. In the case of Captain America, if you're giving up Captain America's game over move on red, you got to get at least one more game over move in return. This is only possible with Thor. Black Panther loses his black to The Hood. I suppose you could do Captain America/Black Panther/OBW, but The Hood's synergy with Captain's abilities seems overwhelmingly superior for the support role. Note that if you have Captain/Thor/Black Panther, you'd still only have 2 game over attacks, because Thor's red prevents Star Spangled Avenger from being used, and Black Panther's yellow prevents Thunder Strike from being used.
Phantron wrote: I think Thor + Captain works okay because Thor has a massive amount of HP and a ton of potential. If they leave Thor for last, you won't get Captain's red, but Thor's yellow or green can both end the game so it's okay to give that up. Of course if they go for Thor first, he's still got more HP than anyone else but Hulk so you can't really expect better. I'm less sure about how Black Panther fits, because giving up yellow is a bigger issue than even green. Thunder Strike almost always leads to a massive cascade that gives you enough for Call the Storm and plenty of other APs too.
Meto5000 wrote: Phantron wrote: I think Thor + Captain works okay because Thor has a massive amount of HP and a ton of potential. If they leave Thor for last, you won't get Captain's red, but Thor's yellow or green can both end the game so it's okay to give that up. Of course if they go for Thor first, he's still got more HP than anyone else but Hulk so you can't really expect better. I'm less sure about how Black Panther fits, because giving up yellow is a bigger issue than even green. Thunder Strike almost always leads to a massive cascade that gives you enough for Call the Storm and plenty of other APs too. Right, but the whole point was using a Black Panther that has 0 in yellow so he'll never steal Thor's priority.
Phaserhawk wrote: I think nerfing your character just so Thor can cast yellow isn't the best idea. I understand what you are saying. But if I came across your team, I would be like sweet, easy pickings. If you want to maximize Thor I suggest switching BP with IM40 and have your IM40 at minimum 5/4/4, at worst IM40 casts Recharge and gets you 0-6 Green AP, or the AI more than likely casts Thunderstrike, you could go IM40 5/3/5 and guarantee it won't. You can still put Cap in there as back up, and the AI will use Cap's shield instead of IM40's Ballistic Salvo, or you could put Psylocke in there, the AI will either cast her's or Thor's red, you still get a very deadly Black, you will lose Cap's blue still but you always were. You have the same number of hp roughly, but much more damage. Your rely too much on casting BP's black, at half the cost Psylocke can do in theory as much damage assuming her attack tile doesn't get taken out right away, and you can get strike tiles out. Not saying it's better, but it could be another option.
Arogntbastrd wrote: If you have a max BP and fat man no one's going to attack you anyways. I've been sitting all first avenger tourney unshielded with over 800 pts, hardly been attacked and haven't lost a defense since I put in my patch/ BP team to scare people away. I think it's a bad idea to neuter a character just so that it might play slightly better on defense. The logic is all sound, but not worth it in my opinion
Meto5000 wrote: Phaserhawk wrote: I think nerfing your character just so Thor can cast yellow isn't the best idea. I understand what you are saying. But if I came across your team, I would be like sweet, easy pickings. If you want to maximize Thor I suggest switching BP with IM40 and have your IM40 at minimum 5/4/4, at worst IM40 casts Recharge and gets you 0-6 Green AP, or the AI more than likely casts Thunderstrike, you could go IM40 5/3/5 and guarantee it won't. You can still put Cap in there as back up, and the AI will use Cap's shield instead of IM40's Ballistic Salvo, or you could put Psylocke in there, the AI will either cast her's or Thor's red, you still get a very deadly Black, you will lose Cap's blue still but you always were. You have the same number of hp roughly, but much more damage. Your rely too much on casting BP's black, at half the cost Psylocke can do in theory as much damage assuming her attack tile doesn't get taken out right away, and you can get strike tiles out. Not saying it's better, but it could be another option. I'm curious as to why you'd think easy pickings for this team. Unless you're stunlocking or turnlocking, you're probably eating at least Thunder Strike, Call the Storm, Red Shield, or Rage of the Panther. With my playstyle, I like to find fights where I'm not going to have to health pack after every fight so a team like this would be an instant skip. This isn't a team focused on speed, it's a team that uses high health pools to gather enough AP to pull off devastating AoE finishing moves. Even if you have Hood in your party all it will take is a lucky cascade or two and the AI will take a chunk of your entire teams health. Additionally, I don't think IM40 offers anything to the equation. Cap's shield on defense is usually not a huge issue to deal with so I'm not concerned about making sure it has cast priority. Psylocke has 100 less HP than a 115 BP, and her black, while half the cost, is not quite the game ender that even a **** RotP can be. Let's say it takes 5 extra turns to get to 12 black ap from 6. In the time it takes to get to 12, Psylocke would do (965+231+231+231+231 + 231 = 2120 + (965+462 = 1427) = 3547 damage under optimal conditions. BPG (Black Panther ****) would do a minimum of 2640 single target damage, and up to 7920 team damage. I like Psylocke a lot, but I don't think she's fits into Team Fat better than the ****. I agree with Phantron that the game currently has 4 moves that are basically game over. This team composition basically guarantees that at least one of them will go off per match even on defense.
Phaserhawk wrote: Well if I'm coming after your team, I'm focusing on Thor. I'm running Hood, Captain, and Patch. The way I have it set up, you will never cast Thunder Strike because Hood won't let you, and I have you locked down with Cap at that point. Obviously I could run C.Mags and keep you from going off, but as long as I play the board right your team wont' be able to cast those big AP costing spells. When running Hood against high costed abilities he essentially shuts off anything above 10, try him and see. Your deck can weather an early storm but if they can't cast their abilities they are easy pickings