Are there plan to develop more chapters for Story Mode? Maybe regarding all these new Planewalkers? Keep up the good work and take care, fellas, love this game. Answer: Thanks for the feedback! At the moment we don't have any plans related to this but we have shared your suggestion with the development team.
Can you please make the AI/Greg capable of actually ending a loop using the Loop Prevention System instead of ignoring it and looping indefinitely like it does today? This would take care of quite a lot of the problems you face when you make fantastic cards that might have unintentional looping effects with specific pairings, most recently like the Angel of Suffering/Angrath interaction that would cause an endless loop only because the AI wouldn't stop the loop when prompted.Answer: Thanks for the feedback! We have shared this with the development team.
I wonder if you can develop a lite-setting, which disabled all sfx and animation, so chance for crashing would be less and drain less memory.Answer: Thanks for the suggestion, we don't have any plans on that yet, but we will definitely consider your feedback!
One of the frustrations of this game is the inconsistent application of "auto-casting" for cards. For example, why does "Wrath of God" prompt for casting, while "Ondu Inversion" does not? Why does "Blood on the Snow" prompt for casting, while "Mutilate" does not? I realize that, for some cards, auto-casting is in place to prevent the AI opponent from never casting the card. But for the human player, having your board wiped out because you didn't realize (or remember) the card would auto-cast is incredibly frustrating. One of the important aspects of the paper Magic: the Gathering game is the player's ability to control their cards. Why is the such an inconsistency with cards that auto-cast versus not? Has there been any thought over providing a visual cue to indicate that a card will auto-cast? How hard would it be to implement a setting for the human play to "disable auto-casting for all cards"?Answer: Thank you for sending us your question! Some of the most recent cards that may affect the player negatively offer prompts, but we weren't yet able to apply this design directive to all cards. There is also a way to disable auto-cast in the hand, please make sure to check the FAQ about “How to disable a card in your hand” here.
Will there be a new duel decks event? I really enjoyed them when they ran, and they offer fun and fresh mini-sets. Also, what is the plan with SNC Vanguards? There are only 4 cards, all Mythic, but as of July 26 (the day Dakkon, the final PW from the set is released) there are still no SNC Vanguards available. What's the plan for releasing them?Answer: There are only 4 Vanguard Cards total in Streets of New Capenna (SNC). All 4 are available as exclusive cards in the event Battle from the Ages. This event will be scheduled soon again. Stay tuned and make sure to participate next time!
I've noticed that, for the past several sets, many of the cards that destroys or exiles a targeted creature have had the qualifier "opposing" added to each card. When compared to the MtG paper equivalent card, there is no such qualifier. Examples of such are "Finishing Blow", "Bleed Dry", "Eat to Extinction", "Silence the Believers", and so on. Conversely, cards that were released in Ixalan or prior sets didn't have this condition. In addition to limiting game strategy - there are some instances where destroying my own creature works to my benefit - this feels like a workaround for the issue where the AI targets its own creatures. What was the motivation behind this design decision?Answer: Thank you for sending us your question! Since the implementation of Imminent Death, cards that allow giving Imminent Death to own creatures have been prioritized in order to work with death trigger benefitted strategies.
Oktagon_Support said:I've noticed that, for the past several sets, many of the cards that destroys or exiles a targeted creature have had the qualifier "opposing" added to each card. When compared to the MtG paper equivalent card, there is no such qualifier. Examples of such are "Finishing Blow", "Bleed Dry", "Eat to Extinction", "Silence the Believers", and so on. Conversely, cards that were released in Ixalan or prior sets didn't have this condition. In addition to limiting game strategy - there are some instances where destroying my own creature works to my benefit - this feels like a workaround for the issue where the AI targets its own creatures. What was the motivation behind this design decision?Answer: Thank you for sending us your question! Since the implementation of Imminent Death, cards that allow giving Imminent Death to own creatures have been prioritized in order to work with death trigger benefitted strategies
I've noticed that, for the past several sets, many of the cards that destroys or exiles a targeted creature have had the qualifier "opposing" added to each card. When compared to the MtG paper equivalent card, there is no such qualifier. Examples of such are "Finishing Blow", "Bleed Dry", "Eat to Extinction", "Silence the Believers", and so on. Conversely, cards that were released in Ixalan or prior sets didn't have this condition. In addition to limiting game strategy - there are some instances where destroying my own creature works to my benefit - this feels like a workaround for the issue where the AI targets its own creatures. What was the motivation behind this design decision?Answer: Thank you for sending us your question! Since the implementation of Imminent Death, cards that allow giving Imminent Death to own creatures have been prioritized in order to work with death trigger benefitted strategies