The Leader (Samuel Sterns)



5 Star Rarity (Epic)
Predicted Outcome - 0
AP
(PASSIVE) With his vast intelligence, the Leader has foreseen what was going to happen before it did. When an enemy fires a power, the Leader places a 3-turn Countdown tile on the board that fires off a friendly power at no cost when it expires.
Level 2 - Effect triggers when an ally fires a power.
Level 3 - Places a 2-turn Countdown tile and creates a Protect tile of strength 100 when an enemy or ally fires a power.
Level 4 - Places a 2-turn Fortified Countdown tile when an enemy or ally fires a power.
Level 5 - Places a 1-turn Fortified Countdown tile and creates two Protect tiles of strength 100 when an enemy or ally fires a power.
Gamma Genius - 0
AP
(PASSIVE) The Leader has been bombarded with radiation that increased his intelligence to genius-level along with his ego and ambition to match. When an enemy makes a match-5, the Leader creates 3 Trap tiles that, when matched, deal 1000 damage to the enemy and convert 3 random tiles into basic Green tiles. Friendly powers cost 1 less AP for each Trap tile on the board (Minimum 3 AP)
Level 2 - Creates 4 Trap tiles that deal 1200 damage to the enemy and converts four tiles into basic Green tiles.
Level 3 - Effect triggers when an ally or enemy makes a match-4 or greater. Friendly powers cost 2 less AP for each Trap tile on the board (Minimum 3 AP)
Level 4 - Creates 5 Trap tiles that deal 1400 damage to the enemy and converts five tiles into basic Green tiles.
Level 5 - Creates 6 Trap tiles that deal 1600 damage to the enemy and converts six tiles into basic Green tiles.
Genius Monologue - 0
AP
(PASSIVE) The Leader never misses a chance to show others the true extent of his genius. Friendly Green and Blue matches convert a random tile into a Strike tile of strength 100. If this is the fifth Green or Blue match made, also stuns the target for 1 round and resets the counter.
Level 2 - Friendly Green and Blue matches create a Strike tile or an Attack tile of strength 100.
Level 3 - Friendly Green and Blue matches create a critical tile. If this is the fourth Green or Blue match made, also stuns the target for 2 rounds and resets the counter.
Level 4 - Friendly Green and Blue matches create a Strike tile or an Attack tile of strength 120 and a critical tile. Fortifies a friendly tile when the Leader makes a match.
Level 5 - Friendly Green and Blue matches create a Strike tile or an Attack tile of strength 140 and a critical tile. Fortifies two friendly tiles when the Leader makes a match.