Story
Honor Among Thieves - February 24 - March 1
Rewards tokens to the Honor Among Thieves Cover Pack
Rhino (Classic) in Placement rewards
Operation Spider Silk - February 28 - March 4
Rhino (Classic) in Progression rewards
Welcome to S.H.I.E.L.D. - February 27 - March 4
Rhino (Classic) shards in Progression rewards
Rewards tokens to the Rhino & Foes vault
Versus
Web 2.0 - February 24 - 28
Crash Course - February 27 - March 2
80 Item Vault
3x 4-Stars
1x Rhino cover
1x Blob (Modern) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Spider-Man (Classic) cover
12x Random 3-Star covers
49x 2-Stars
10x Captain Marvel (Ms. Marvel) cover
39x Random 2-Star covers
Borstock said: Jumps in front and reduces both match and power damage? Yes, please.
KGB said: Borstock said: Jumps in front and reduces both match and power damage? Yes, please. Where do you see the reduced match damage? Or are you considering it a byproduct of protect tiles being 25% stronger?KGB
Seph1roth5 said: For the zillionth time, please put whoever makes 4* in charge of making 5* lol these powers are all so much better than the 5* garbage we've been getting. Or, if it's the same person, let them have more freedom at 5* land.I think this char would be fun with apocalypse/carnage. Fire apocalypse's yellow, then anytime an enemy special tile is matched, KABLAMMO.
tonypq said: Seph1roth5 said: For the zillionth time, please put whoever makes 4* in charge of making 5* lol these powers are all so much better than the 5* garbage we've been getting. Or, if it's the same person, let them have more freedom at 5* land.I think this char would be fun with apocalypse/carnage. Fire apocalypse's yellow, then anytime an enemy special tile is matched, KABLAMMO. I second this.
KGB said: tonypq said: Seph1roth5 said: For the zillionth time, please put whoever makes 4* in charge of making 5* lol these powers are all so much better than the 5* garbage we've been getting. Or, if it's the same person, let them have more freedom at 5* land.I think this char would be fun with apocalypse/carnage. Fire apocalypse's yellow, then anytime an enemy special tile is matched, KABLAMMO. I second this. Unfortunately they have to be extra careful when designing 5* characters. Not only because of the affect on 5* PvP but also on 4* too.There are essentially 4 classes of higher level PvP play1) 3*-early 4* player (someone with a handful of the meta 4*s champed).2) 4* players (someone with 30+ 4* champed and many 5* either fully covered and soft capped or with 8+ covers)3) Baby 5* players (someone with multiple meta 5* champs in the 450-480 range)4) End game players (someone with multiple 525-550s)If you make a really powerful meta 4*, you only affect classes 1 and 2 and in reality there are already plenty of OP characters there so 1 more doesn't matter much esp since many players skip as fast as possible to class 3. If you make a really powerful 5*, you affect classes 1-4 and depending on how powerful or how many covers needed to unlock the really good abilities you could entirely wreck classes 1-2. Kitty's Yellow was a good example of this because even 1-2 Yellow covers made her a better option that just about anyone else in 4* land.KGB
bbigler said: KGB said: tonypq said: Seph1roth5 said: For the zillionth time, please put whoever makes 4* in charge of making 5* lol these powers are all so much better than the 5* garbage we've been getting. Or, if it's the same person, let them have more freedom at 5* land.I think this char would be fun with apocalypse/carnage. Fire apocalypse's yellow, then anytime an enemy special tile is matched, KABLAMMO. I second this. Unfortunately they have to be extra careful when designing 5* characters. Not only because of the affect on 5* PvP but also on 4* too.There are essentially 4 classes of higher level PvP play1) 3*-early 4* player (someone with a handful of the meta 4*s champed).2) 4* players (someone with 30+ 4* champed and many 5* either fully covered and soft capped or with 8+ covers)3) Baby 5* players (someone with multiple meta 5* champs in the 450-480 range)4) End game players (someone with multiple 525-550s)If you make a really powerful meta 4*, you only affect classes 1 and 2 and in reality there are already plenty of OP characters there so 1 more doesn't matter much esp since many players skip as fast as possible to class 3. If you make a really powerful 5*, you affect classes 1-4 and depending on how powerful or how many covers needed to unlock the really good abilities you could entirely wreck classes 1-2. Kitty's Yellow was a good example of this because even 1-2 Yellow covers made her a better option that just about anyone else in 4* land.KGB Where do you classify a player with 1 x 5* meta champ, multiple other 5*s with 10 - 12 covers and 5 x 4* meta champs? That roster doesn’t fall neatly into one of your categories. I think the variety of rosters and players is more diverse than you think. I even came across a roster where their only 5* champ was Wasp.