KGB said: One other thing I forgot to mention.I can't ever recall being hit by anyone above 550 when I look at my retals (even when I'm hit by dual 550's that are the boosted characters for the week). I think the game artificially caps retal nodes for weaker rosters like mine to 550 even if the player who attacked me is above 550 due to boosted characters.KGB
Beefhammer69 said: KGB said: One other thing I forgot to mention.I can't ever recall being hit by anyone above 550 when I look at my retals (even when I'm hit by dual 550's that are the boosted characters for the week). I think the game artificially caps retal nodes for weaker rosters like mine to 550 even if the player who attacked me is above 550 due to boosted characters.KGB The game definitely does not cap character levels on retals. You just haven’t ran into a “true 550” who has seal-bashed you yet, somehow.
Timemachinego said: I think part of the problem may be that there just isn't that much unshielded action available at higher point thresholds (top 5% or so) in any of the slices other than 1. I've been wondering for quite a while if it wouldn't be better to eliminate some of the slices entirely and run 3 that are 8 hours displaced from each other... I think that'd allow everyone to still find a "normal" end time that works for them while consolidating some of the competition.
acescracked said: Timemachinego said: I think part of the problem may be that there just isn't that much unshielded action available at higher point thresholds (top 5% or so) in any of the slices other than 1. I've been wondering for quite a while if it wouldn't be better to eliminate some of the slices entirely and run 3 that are 8 hours displaced from each other... I think that'd allow everyone to still find a "normal" end time that works for them while consolidating some of the competition. A very long time ago there weren't PvP time slices. Everyone was in one big bucket just like sim. I think no PvP time slices would make a better PvP experience. Of course those who play for placement wouldn't like it. I personally shield out well before any of the PvP time slice end times.
TheEyeDoctorsWife said: acescracked said: Timemachinego said: I think part of the problem may be that there just isn't that much unshielded action available at higher point thresholds (top 5% or so) in any of the slices other than 1. I've been wondering for quite a while if it wouldn't be better to eliminate some of the slices entirely and run 3 that are 8 hours displaced from each other... I think that'd allow everyone to still find a "normal" end time that works for them while consolidating some of the competition. A very long time ago there weren't PvP time slices. Everyone was in one big bucket just like sim. I think no PvP time slices would make a better PvP experience. Of course those who play for placement wouldn't like it. I personally shield out well before any of the PvP time slice end times. I’d love a PvP event that didn’t allow shielding . My guess is 1000 people would join in the last 45 minutes
DAZ0273 said: So we should also go ahead and remove all that other pesky time period that is just sitting around and just make PvP's last an hour or two. Oh wait...I'm sure there was something like that I saw in game once?
entrailbucket said: When the game launched, PvP events ran for a full week, there were no shields, and only one end time. Anything you did before the last hour or so was pretty much pointless so nobody did much of anything until the very end. I *think* we got shields first, then we got slices shortly after that, but I don't remember exactly when that stuff happened and maybe the order is backwards. I don't think there was much (if any) time when we had one slice with shielding.