Arogntbastrd wrote: The hood and I are besties now. I hope he asks me to prom. I was able to use hood obw and patch to get like 300 pts above everyone in the hood tournament then shield smacked me with a newspaper and said "no!" One thing that wasn't obvious to me until I started using him is if you use twin pistols at less then 5 it ends the turn AND leaves him in front. Also, this is where I have to include my obligatory boo'ing of the fat man. We're still cool though hail mary. *hugs it out*
Nonce Equitaur 2 wrote: Copied from a color discussion. Perusing all of this, here are my thoughts: Human Torch should be Red/Black/Yellow and not Red/Black/Green The Hood should be Yellow/Purple/Black and not Yellow/Blue/Black Magneto's strong tiles should match his powers. The Hood has a AP stealing power, and that should be Purple. There is no Yellow/Purple/Black character, and likely no-one depends on his passive being Blue. The Hood could use a slight buff, so lets give an incentive for collecting purple.Dormammu’s Aid - Purple Passive (PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.Level Upgrades Level 2: Requires 10 tiles. Level 3: Also steal Red and Green. Level 4: Requires 9 tiles. If Parker's team has 20 Purple AP, 2 AP is stolen instead of 1 AP. Level 5: Also steal Black and Yellow How many agree/disagree that The Hood should be Yellow/Purple/Black and not Yellow/Blue/Black?
Nonce Equitaur 2 wrote: For a 3* team trying to cover purple, there are Mags/Spidey, then BWGS, then Loki/Daredevil. OBW is seen more than Loki/Daredevil. Purple is under-covered in the 3* characters. To fix that, this tweak to The Hood seems the most natural.
Saint Matthew wrote: Nonce Equitaur 2 wrote: For a 3* team trying to cover purple, there are Mags/Spidey, then BWGS, then Loki/Daredevil. OBW is seen more than Loki/Daredevil. Purple is under-covered in the 3* characters. To fix that, this tweak to The Hood seems the most natural. Do comm. mods get any insight into future updates?
Puritas wrote: Saint Matthew wrote: Do comm. mods get any insight into future updates? Nop. Nor gameplay mechanics nor development insight
Saint Matthew wrote: Do comm. mods get any insight into future updates?
Saint Matthew wrote: Hood is one of the best support characters. He doesn't deal heavy damage (leave that to the guy with a hammer) but has amazing utility. 5 in blue means you can steal 1 of every color and that brings the requirements down to 9 on the board. 9 of any color is pretty easy to come by. It slows down placing down countdown timers and the pace of the game. His black does a little damage, is moderate is casting speed. (takes 9 black to use). and if you use countdowns yourself...makes it very useful. His yellow costs a bit more but GENERATES ap and if maxed it doesn't end the turn. Good for taking out countdowns, setting up combos or getting that last bit of AP for another color to use a skill. He does overpower OBW in Black making her black less useful as you level up hood. And if he's powered up he takes her blue as well. Which is good and bad...he can hide her from damage but her extra damage ability from black/blue/purple does not proc. Don't think many changes will happen to him anytime soon. he's good but not game breaking. One of few very balanced characters to have in my opinion.
Shamusyeah wrote: There must be 10 tiles, not 9. The skill reads there must be more than 9. I've tested it, it requires 10.