entrailbucket said: Archangel always ends up seeing use because 5* stunners are so rare and so strong against all the passives at that tier.
ThaRoadWarrior said: She wants friendly tiles though to do maximum board shake. So she's really tied to Polaris if you want to get there quickly. Though carbage would be able to turn any destroyed enemy tiles into friendlies, he has effectively full overlap with the powers of hers you're going to use. Honestly I think Carbage/Bolt might be more fun since you get the second-turn to help you accrue random AP colors for Quasi Sonic
Srheer0 said: ThaRoadWarrior said: She wants friendly tiles though to do maximum board shake. So she's really tied to Polaris if you want to get there quickly. Though carbage would be able to turn any destroyed enemy tiles into friendlies, he has effectively full overlap with the powers of hers you're going to use. Honestly I think Carbage/Bolt might be more fun since you get the second-turn to help you accrue random AP colors for Quasi Sonic I re-read her green. Think I was using the pre-nerfed green in my head. I swear it used to fire like Wiccan's green. Or maybe I am just confusing it with Wiccans green fullstop. If my Bolt had more covers I would want to see how Bolt, Shang Chi and throg would work out
ThaRoadWarrior said: No, the pre-nerf green would clear a line, then for every friendly tile on that line it would clear that many more lines up to the rest of the board, inclusive of friendly specials. That's why she worked so well with Polaris at the time. Now she does all that without clearing the friendly specials, which there surely must be some use for somehow (that doesn't involve rampant yellow AP gain from her in-place passive or flooding the board via polaris).