TheRiddler said: A question I had for you guys who might keep up with it is how much ISO do you earn a day/week/month on average?
Heartstone said: Thanks everyone, for the support and the hints 😁I'll prioritise my 2 and 3 * farms and most recent 4*, which are needed for events.I'm trying to champ Colo55us (currently 9 covers). Shang Chi will be next, but that's something for mid next year.
entrailbucket said: I've been reading this thread as well as the other, similar one, and thinking about them, and the question I keep coming back to is:What's the rush?Someone's going to say, "5 years isn't a *rush*" and of course it's not, but the point I keep trying to make in these is that there's not really a reason to speedrun this game. It's not like a typical RPG with a final boss and an ending -- it's just the same stuff, on and on forever. That can be good (if you like that stuff) or bad (if you get bored of it) but it's not going to change, and moving from the 3* to 4* and 4* to 5* tiers doesn't unlock additional content. It's just the same stuff, with higher enemy levels and scaled up rewards. It's like an RPG with enemy scaling, but one that goes on forever.So why are some people in a hurry to get to the higher tiers? Is it competitiveness? A desire to get to the top of the leaderboard? Is it chasing the feeling of making progress? Once you do get to the top tier, progress is impossible anyway, so you'll hit that feeling at some point. These aren't rhetoricals, I'd really like to know what's motivating people!
bbigler said: entrailbucket said: I've been reading this thread as well as the other, similar one, and thinking about them, and the question I keep coming back to is:What's the rush?Someone's going to say, "5 years isn't a *rush*" and of course it's not, but the point I keep trying to make in these is that there's not really a reason to speedrun this game. It's not like a typical RPG with a final boss and an ending -- it's just the same stuff, on and on forever. That can be good (if you like that stuff) or bad (if you get bored of it) but it's not going to change, and moving from the 3* to 4* and 4* to 5* tiers doesn't unlock additional content. It's just the same stuff, with higher enemy levels and scaled up rewards. It's like an RPG with enemy scaling, but one that goes on forever.So why are some people in a hurry to get to the higher tiers? Is it competitiveness? A desire to get to the top of the leaderboard? Is it chasing the feeling of making progress? Once you do get to the top tier, progress is impossible anyway, so you'll hit that feeling at some point. These aren't rhetoricals, I'd really like to know what's motivating people! Good point and good question. I’ve thought to myself before: the reason for playing hard is to get rewards, the reason for rewards is to strengthen your roster, the reason for strengthening your roster is to fight harder and get more rewards. It’s a self-reinforcing cycle with no actual end or goal. You play the game with the purpose to play more of the game. Seems silly, even insane. What’s motivating my current speed run? I enjoy the progression up the tiers. I enjoy trying out new teams. If I played the same team for 6 months straight, I would quit. I think a lot of people are holding onto a future dream of getting something, so they put up with the daily grind, hoping and expecting it to get better. EDIT: technically, progressing upwards does unlock additional content in the form of new characters to use.
dianetics said: The rush is getting to the high level rewards so you do not fall behind. If you wait too long then heroes fall into the classics ether.you want to get to cl10 quickly so you do not lose out on possible champ rewards. Even if you stay in 4* tier you can pocket the rewards and use them later.
entrailbucket said:That's exactly it though!You have to rush to get to CL10 so you can get better rewards, so you can continue to compete in CL10, so you can continue to get rewards, so you can compete in CL10...on and on forever.MPQ's endgame isn't even a treadmill, it's an infinite marathon run by thousands of players, and if you slow down you'll get passed and never catch up to where you were. If you don't *really, really* enjoy running for its own sake, what do you get out of an infinite marathon?
dianetics said: entrailbucket said:That's exactly it though!You have to rush to get to CL10 so you can get better rewards, so you can continue to compete in CL10, so you can continue to get rewards, so you can compete in CL10...on and on forever.MPQ's endgame isn't even a treadmill, it's an infinite marathon run by thousands of players, and if you slow down you'll get passed and never catch up to where you were. If you don't *really, really* enjoy running for its own sake, what do you get out of an infinite marathon? I enjoy it. There are certain types of games where the game just begins once you hit max level.Stuff like Diablo, Grim Dawn, Destiny, Borderlands 2, WoW back in the day, and so on.It scratches an itch for me. The games that are not about winning, but slowly getting yourself stronger over time. For me the enjoyment is the grind, but I know it is not for everyone.
Sekilicious said: dianetics said: entrailbucket said:That's exactly it though!You have to rush to get to CL10 so you can get better rewards, so you can continue to compete in CL10, so you can continue to get rewards, so you can compete in CL10...on and on forever.MPQ's endgame isn't even a treadmill, it's an infinite marathon run by thousands of players, and if you slow down you'll get passed and never catch up to where you were. If you don't *really, really* enjoy running for its own sake, what do you get out of an infinite marathon? I enjoy it. There are certain types of games where the game just begins once you hit max level.Stuff like Diablo, Grim Dawn, Destiny, Borderlands 2, WoW back in the day, and so on.It scratches an itch for me. The games that are not about winning, but slowly getting yourself stronger over time. For me the enjoyment is the grind, but I know it is not for everyone. Progression on the roster is satisfying. I made SCL10 PvE because of Polaris, completed it on a regular basis because of Kitty and BRB (underdeveloped) and can semi-compete because of Shang-Chi. Apocalypse and BRB are a lvl 300 Beast and Throg away from being fully covered. There are always goals to help advance the roster to keep the treadmill interesting. Or at least there will be until I start getting to entrailbucket’s spot, but that is apparently 6 years away.