bbigler said: [...] I wish lightning rounds had SCL levels because I have no chance against 5*champs. [...]
bbigler said: 4* dilution is ridiculous! 115 regular characters, really? So, if I open 135 LTs, then I should average 1 cover for each 4*, while getting about 6-7 x 5* covers for each Legendary. These odds make players skip over the 4*tier and just level up their 5*s. That's what I'm doing and that's what I've seen other players at my level do too. My point here is that D3's current release schedule is not sustainable. We've gotten to the point where new players go around the 4* wall and focus on 5*s instead.
ThaRoadWarrior said: bbigler said: [...] I wish lightning rounds had SCL levels because I have no chance against 5*champs. [...] I feel like you know this, but in case some is reading who doesnt, in PVP your SCL doesn't control the level of characters you see from match to match, it only affects who you get put into a placement bracket against. Your MMR should be feeding you winnable matches in your queues.
HoundofShadow said: …As for 4*, you should be able to champ + fully cover at least 50 4* within a year, given your spending and playstyle. Even if you could fully cover 80 4* in a year, you won't have the iso-8 to champ all of them anyway. They would be sitting at level 70 with those covers and shards piling up.As for SCL 10, it will take you about 11 months to hit 120 unless you do the selling and rostering of 1*.Anyway, focus on these four stars and they should be enough to handle 99% of the nodes in SCL 10 and Puzzle Gauntlet.Polaris, Beast, R4G, Mantis, Karnak, Juggernaut, Shuri, America Chavez, Gamora, Medusa, Blob, Nico Minoru, Rogue, Sabretooth, Throg, Vulture, Domino, Captain Marvel, Spiderman (Infinity War), Valkyrie, Venom (Eddie Brock). That's about 20% of the 4* to focus on.Edit: as for Polaris counter, pair your Polaris with 3* Hawkeye or 3* Hulk in the meantime while you work on Sabretooth, followed by Morbius. You can use 3* Marvel against Polaris to stun her and feed red for someone with a red nuke.
hothie said: I've earned a "Top Fan" badge on the Morbius bandwagon, but in terms of Polaris counters, I still prefer Mantis. Don't get me wrong, I use the **** out of Morbius and love him to death (pun intended).In the pve 5* nodes, if there are goons, I use Morbius. But if it's tile-movers, I usually opt for Mantis. Now, the reasons Morbius is good, but isn't as good as Mantis are these:1. Mantis stun is just too good. Plus her damaging stunned enemies generally hits hard enough to down enemies quickly. She makes a great counter to R4G/Jugg teams as well, especially if she stuns juggs right away. She can stun early on with enemy special matching (even using her yellow to make an enemy tile just so she can match it right away.) Then as you get into midgame, she can fire green to stun lock an opponent for the rest of the game. That's huge.2. When many people say Morbius is a Polaris counter, I could be wrong, but I feel like they don't fully understand what that means. Yes, he pulls enemy specials off of the board, everyone gets that. But one of the things that makes Polaris good is her speed. She tends to down enemies quickly with all of her passive powers and special tiles. Countering that means...slowing the game down considerably. That's what Morbius does. By pulling those specials off of the board, now you're relying on match damage and firing powers. So now you're relying on generating AP and making matches, which is where his purple traps come in very handy. Those traps are really about his only offense, besides the damage given for removing specials. So he's really not very offensive, especially once the enemy specials are removed, which he does tend to do fairly quickly. And even though he can heal with his blue, he doesn't hold up well as a one-on-one guy at the end of a match. So if you use Morbius as a Polaris counter, be prepared for a long game. When that realization hit me, it was eye-opening.
bbigler said: hothie said: I've earned a "Top Fan" badge on the Morbius bandwagon, but in terms of Polaris counters, I still prefer Mantis. Don't get me wrong, I use the **** out of Morbius and love him to death (pun intended).In the pve 5* nodes, if there are goons, I use Morbius. But if it's tile-movers, I usually opt for Mantis. Now, the reasons Morbius is good, but isn't as good as Mantis are these:1. Mantis stun is just too good. Plus her damaging stunned enemies generally hits hard enough to down enemies quickly. She makes a great counter to R4G/Jugg teams as well, especially if she stuns juggs right away. She can stun early on with enemy special matching (even using her yellow to make an enemy tile just so she can match it right away.) Then as you get into midgame, she can fire green to stun lock an opponent for the rest of the game. That's huge.2. When many people say Morbius is a Polaris counter, I could be wrong, but I feel like they don't fully understand what that means. Yes, he pulls enemy specials off of the board, everyone gets that. But one of the things that makes Polaris good is her speed. She tends to down enemies quickly with all of her passive powers and special tiles. Countering that means...slowing the game down considerably. That's what Morbius does. By pulling those specials off of the board, now you're relying on match damage and firing powers. So now you're relying on generating AP and making matches, which is where his purple traps come in very handy. Those traps are really about his only offense, besides the damage given for removing specials. So he's really not very offensive, especially once the enemy specials are removed, which he does tend to do fairly quickly. And even though he can heal with his blue, he doesn't hold up well as a one-on-one guy at the end of a match. So if you use Morbius as a Polaris counter, be prepared for a long game. When that realization hit me, it was eye-opening. Thanks for the analysis, but I must say that Morbius wouldn’t be fighting alone. He would be the defense while I use someone else for offense, like Shang. He can quickly dispatch anyone. Plus, they both have a true heal. I wouldn’t use Morbius’ trap tiles, traps are never reliable, but Shang loves purple. Mantis is certainly good, but someone is taking damage while the stun lock is setup. I wish her passive stun wasn’t random. Sabretooth could work, but his tile destruction is also random. Bishop could take the hits and then stun Polaris immediately. Dazzler could even passively remove specials and stun if paired with R4G.
ThaRoadWarrior said: Bishop and WCap got nerfed awhile back, they are basically unusable now.
Akoni said: Mobius won't be able to defend Shang-Chi since Shang's attack points are greater and climb higher as he racks up combo points. As a result, Mobius will be in the back most of the time.
TheEyeDoctorsWife said: I’ve played 34 months . It took 24 to reach tier 5 metas. Yes I skipped 2/3 of the 4* tier because I play the game to win not to collect nor compete with others . I just champed my 8th 5*, 5 are the metas that are the only ones used in PvP by over 95% of players . My expenses are the VIP monthly that’s it (mostly free with cash back incentives in the real world ) so $20/ yr. I can beat 88% of CNs in SCL 10 and finish top 100 without having to have my daily life schedule run by a video game (I personally would have killed myself long before 8 years if that was the case ). So in short , the game can be an enjoyable distraction at almost zero cost if you play the game for what it was meant to be.
bbigler said: ThaRoadWarrior said: Bishop and WCap got nerfed awhile back, they are basically unusable now. Thanks goodness! I hated fighting with or against Bishop back then. Who’s WCap?