ThaRoadWarrior said: If thor hasn't been nerfed by now, that nerf ain't coming my dude lol
ThaRoadWarrior said: in the Anniversary Simulator I'm running Odin/Shuri/Heimdall against all comers. My Odin is a lame build at 3/4/2 level 390, but even so it's a pretty good team. I have been using +2 to red and blue boosts. It's super satisfying to make a match-3 of fortified reds and then be able to wipe twice with heimdall for around 80k total. I've been tossing the team airborne whenever anyone is about to hit hard; I'd briefly thought that Apocalypse's Red had been "fixed" so that it would target the active character with the lowest health, but it will still target an airborne character and do nothing, so that's also pretty funny.
Akoni said: ***Trigger warning for Cyclop5 haters***This may be a serious meta team. I'm thinking of calling it Red Tide for the rush of red that hits the field. Although Shang-Chi is the focal character, this team works because of... <gasp> ... Cyclop5. I wish I had more resources to go for Shang-Chi. Not only that, but the RNG was horrible when I was pulling during Cyclop5's run. I don't have any of these champed with 2 of them being far from being champed. I'm sharing this in hopes that others can give it a try to validate this build for me. If you try it, let me know how it turns out. Shang-Chi (2/1/1)Cyclop5 (1/2/5)5witch (3/5/5)-soft capped*This is a semi-slow, offensive team in regards to time. The number of turns is average. The defensive capacity of this team is almost non-existent. This team shines in S.H.I.E.L.D. Simulator and PvE single wave nodes. It may not do well against waves as it builds to a climax and may not have the resources to fend off additional enemies depending on RNG.Early gameStarting with 5witch, match purple and select red for her power. Match red and purple primarily to fill up the AP bars, but keep the combo points up, if possible. If there is a lot of green, match it before you start racking up red and purple. Mid-gameIf Cyclop5 has enough yellow and/or green, fire them in that order. The yellow will further boost Shang-Chi's match damage and, luck permitting, creates an additional match or two. If you have enough to fire yellow again, keep firing it. Next, fire green to flood the field with red tiles. Try to get all of the available purple matches out of the way before firing Cyclop5's green, but it's not necessary. End gameShang-Chi should have enough red and purple AP to fire each one once with enough red tiles on the board after any cascades to end the game during the current or next turn.
Sekilicious said: Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going. mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Captain_Trips88 said: Keep the Shang-Chi teams coming! I have him at 2/5/5 and using him all the time, but because you actually have to think during fights its not the same as just passively floating through matches.Had a lot of fun in Sim using Shang-Chi, Kitty and Morbius to take out all of Polaris/BRB/Kitty teams without taking any damage due to the true heal