Monkeyfoo said: HoundofShadow said: Show us your roster and opponents you are facing and we'll see how to help you and then move you from this thread to Best MPQ Moment of the day. https://photos.app.goo.gl/KTdhQMDyek2HPNqw8 Hopefully this works to view the roster and some matchups. I posted some vids and am going to upload a few more on youtube https://www.youtube.com/channel/UC5kF3GLlFEjyjzEA-9L-FNQ
HoundofShadow said: Show us your roster and opponents you are facing and we'll see how to help you and then move you from this thread to Best MPQ Moment of the day.
Monkeyfoo said: DAZ0273 said: entrailbucket said: What I hear constantly is that if a player rosters their first 5* character and/or levels their first 5* character, PvP immediately becomes impossible due to matchmaking. How does this impossibility manifest itself? What does this wall of super-difficult fights actually look like? It's obviously not lvl550 opponents. Are these "impossible" fights against other lvl270 5*?Before boosted 5* I was running pretty strong characters out there at lvl500-520 and frequently taking retals or hits from full 4* teams. Those fights were winnable for them, so I'd like to find out what an impossible PvP fight looks like in relation to one's current roster. As you will see above I thought this poster was legit. To find out they are a 5 year Vet makes me conclude this is a wind up. I am not sure what you mean by wind up. Just want to be clear that I am not trying to be deceptive. Up until recently I was doing OK. win some lose some, but now that everyone just has Polaris/Rocket/Betaray/medusa it is problematic for me.I am thinking I am going to see about deleting some 5*, or just doing PVE mainly until I can get some more covers. I see some tips on going against polaris etc, but don't have the characters.
DAZ0273 said: entrailbucket said: What I hear constantly is that if a player rosters their first 5* character and/or levels their first 5* character, PvP immediately becomes impossible due to matchmaking. How does this impossibility manifest itself? What does this wall of super-difficult fights actually look like? It's obviously not lvl550 opponents. Are these "impossible" fights against other lvl270 5*?Before boosted 5* I was running pretty strong characters out there at lvl500-520 and frequently taking retals or hits from full 4* teams. Those fights were winnable for them, so I'd like to find out what an impossible PvP fight looks like in relation to one's current roster. As you will see above I thought this poster was legit. To find out they are a 5 year Vet makes me conclude this is a wind up.
entrailbucket said: What I hear constantly is that if a player rosters their first 5* character and/or levels their first 5* character, PvP immediately becomes impossible due to matchmaking. How does this impossibility manifest itself? What does this wall of super-difficult fights actually look like? It's obviously not lvl550 opponents. Are these "impossible" fights against other lvl270 5*?Before boosted 5* I was running pretty strong characters out there at lvl500-520 and frequently taking retals or hits from full 4* teams. Those fights were winnable for them, so I'd like to find out what an impossible PvP fight looks like in relation to one's current roster.
HoundofShadow said: Actually, his mmr looks fine to me. His top 5 levels are 375, 345 x 3, 330, so his average is about 350. However, the game is still showing him level 27x-29x 4* instead of 340-360 4* characters. 5* opponents wise, even if he didn't level his 5* and keep it at 255, the game will still throw him level 300++ 5* opponents. Based on the above, the game either ignore those 5* up till a certain leve or they have two mmr based on level of 5* and the tier they are in. If you noticed, those 5* and 4* opponents levels shown are similar to his 5* and 4* characters levels. I remember the magical number for not triggering champed 5* opponents are 360. I've never been through that stage before so I have no idea how true that is.
entrailbucket said: They can't tell us how matchmaking works because that's not how matchmaking works!Remember, the game can't make up fights for you, it can only show you other players' teams that actually exist. The algorithm does the best it can with what it has available, but "what it has available" is entirely dependent on which other players are in your end time, unshielded, and around your point level.This is why my first advice to players having matchmaking issues is to do something different. Either choose a different end time or play at a different time than you usually do. The change can be night and day.
entrailbucket said: There are not hard limits, and it's not a mystery. The algorithm itself is easy to understand, the problem is that the algorithm has to give you matches that exist.If the algorithm called for you to fight opponents between levels 300-350 and there were none of those available, the game doesn't just throw up its hands and say "try again later," it has to give you *something*. I have lvl550 matchmaking, but the game can't just show me lvl550 opponents. There aren't enough of them, and frequently there are none available at all.Try playing either right at the very beginning or right at the end of an event and see how different it is.
Timemachinego said: That's news to me! Thank you!I'm generally in 2 & 5 and they seem pretty stable but that could definitely explain some of my better climbs, I'll pay more attention to my early match-ups to try and get a sense for it!It's things like that though, where someone like me who feels pretty confident in their tier of play and get results confirming that confidence... and then finds out extra nuances of, we could at least communicate SOME of this with players in a way that doesn't have them screwing up their match-ups or requiring them to read a big-ole forum or reddit primer on, right?(and all the credit to the writers of said documents, definitely made my experience better and I am constantly grateful and sending people to them!)If you're a 10 minutes a day, 10 cents a month game you can totally just leave stuff up in the air because no one is taking that very seriously, but by the very fact that a relative newbie at 1.5 years is talking to a super-vet, this game is way more than that and it strikes me odd that the in-game presentation of all these important subtleties is SO lacking.