SnowcaTT said: Diversity, yes!...of players. So many players I've basically never seen before, and won't see again for 14 weeks. I still don't see how that's a good way to encourage old people to play, or do anything but discourage anyone who has mostly smaller/newer 5*. I feel about it as I expected it to be in the "Suddenly...weekly boosted 5*" thread. I prefer fast matches to slow matches and godboost means you often see double 550 every single match. But after so many broke big for SW/Colossus/Knull.....the days of speed seem to be over anyway.
BriMan2222 said:I mean, after a few weeks of these boosts the same 550 players that were taking the top spots in pvp and pve are taking the exact same top spots and players with high lvl older characters are placing maybe slightly higher than before, from what I've seen.
SnowcaTT said: BriMan2222 said:I mean, after a few weeks of these boosts the same 550 players that were taking the top spots in pvp and pve are taking the exact same top spots and players with high lvl older characters are placing maybe slightly higher than before, from what I've seen. This is what I've typically seen as well, in travels through several different timed slices.The best 5*'s are the best....and folks tried to get them biggest....and they are the teams that are still getting the most points (be that through skips or wins). Likely in part because the characters we've gone through are - for the most part - not the best, and therefore most people did try to get them big. Certainly more Thor than almost anything else this event. Soon there will be some other powerful characters that many people have at high level - PX/Okoye/BRB...I expect then the old characters will matter more.In previous events I watched people move to ~600 teams and try them for awhile: and then move back to "same old whatever". I had a great time with a nearly 650 Thanos on the 3* Loki event.....and it was time to stop using it once that one-trick pony stopped working against bigger required characters.
HoundofShadow said: Depending on what outcomes the dev is looking at, seeing diversity of players may or may not be what they want.In terms of increasing number of players in pvps, they've succeeded.In terms of increasing variety on a monthly basis, they've succeeded as well: up to 8 different teams, compared to 1 or 2 teams per month. In terms of top placements, doing this won't change anything. LINE is necessary to get top 10 placement in season and most time slices. At least for slice 2 and 5, you don't have to join LINE to get T10. We can implement pvp version of "Tapping" where your score won't decrease, but will only increase. Players who have a lot of time on their hand can play 200 to 300 matches to get T1 in SCL 10, instead of coordinating in Line.
entrailbucket said: SnowcaTT said: BriMan2222 said:I mean, after a few weeks of these boosts the same 550 players that were taking the top spots in pvp and pve are taking the exact same top spots and players with high lvl older characters are placing maybe slightly higher than before, from what I've seen. This is what I've typically seen as well, in travels through several different timed slices.The best 5*'s are the best....and folks tried to get them biggest....and they are the teams that are still getting the most points (be that through skips or wins). Likely in part because the characters we've gone through are - for the most part - not the best, and therefore most people did try to get them big. Certainly more Thor than almost anything else this event. Soon there will be some other powerful characters that many people have at high level - PX/Okoye/BRB...I expect then the old characters will matter more.In previous events I watched people move to ~600 teams and try them for awhile: and then move back to "same old whatever". I had a great time with a nearly 650 Thanos on the 3* Loki event.....and it was time to stop using it once that one-trick pony stopped working against bigger required characters. You know as well as I do that roster has very little to do with pvp placement. The people who occupy the top spots in pvp are there because they're in the right rooms and they try really hard. I'm sure you could win a PvP bracket with 450s if you stared at a BC 24/7 and caught all the best cupcakes.They could nerf all the meta characters into the ground at once and buff OML/Pnx into 6* and the same people would win pvps forever.
HoundofShadow said: A single node takes at most 15-20 seconds to complete. You hardly need healthpacks. 10 thousand times is a little exaggerating unless you are talking about over the course of 3-4 days. 150,000-200,000 seconds or 41.6 hours-55.5hrs over 4 days sounds about right. Over 3 days is a little extreme. In PvPs, each normal match takes about 90-120 seconds on average. And you need healthpacks in pvps. There will probably be a long hour break. I can't imagine doing this over 1000 times.
entrailbucket said: My point was that this boosted 5* thing isn't going to have any effect on leaderboards, because of course it's not.Anyone who's got a passing familiarity with PvP knows that the people who win are winning because of who they know and how hard they try, not necessarily their roster.