entrailbucket said: Should it be easy for casual players to get 5* champions? In a game where every mode is competitive, how does that change things for everyone else?
entrailbucket said: I think they want it to take a long time, because it hides the fundamental shortcomings of a game like this.Here's the thing, the big secret that nobody realizes until they get to the top (I'm not there, but I've been there, a long time ago): whatever you're chasing, there's nothing there. The chase IS the game. That's all there is. It doesn't magically get easier or more fulfilling when you hit whatever the next big milestone is for you. Whether that's championing a single 4* or a single 5*, or maxing out the entire 5* tier, the only thing that awaits you when you get there is more grind. Someone is always ahead of you, and other people are always chasing you.There's no secret game mode that opens up when your roster gets good enough. There's no trophy room to display your #1 finishes. The entire game is just more of the same grind, over and over. So if you speed up or bypass a particular stage, you're just skipping over some grind to get to more of the same grind. The only way to enjoy the game is to learn to enjoy the grind.
HoundofShadow said: I won't call players with multiple fully covered 5* and multiple max champed 4* casual. As a matter of fact, this particular player probably got scared by those saying how having multiple 5* is boring.True casual players are those who champed their 5* after 4 or 5 years, and their other 5* are probably in the range of not more than 7 covers on average.On the flip side, casual players are leveling up their 5* because they don't know how mmr works. They are unlikely to know or they won't be bothered to do what we are doing: maximising resource usages.Casual players are casual because they consciously choose to dedicate more time to their real life events rather than virtual events. They log in to the game, play a few matches and log off. Like I always said, please jump into multiple top 10000 or 5000 alliances, observe what majority of the casual players are doing, how much they are playing, and how responsive they are in the chat. They are the true casual players. It's not productive to help them acquire 5* faster. There's a proverb that goes, "You can lead a horse to water but you can't make him drink". Likewise, you can help him to speed up champing 5* but if he's only interested in playing a few matches a day, which is already a routine or habit, it's not achieving anything, except helping (semi)competitive and full progression players to build their rosters faster.
XandorXerxes said: The goal is to allow them to step into the 5* tier at all. I was absolutely miserable hoarding as long as I did, but there was no other way for me to get into the 5* tier but to hoard.
DAZ0273 said: HoundofShadow said: I won't call players with multiple fully covered 5* and multiple max champed 4* casual. As a matter of fact, this particular player probably got scared by those saying how having multiple 5* is boring.True casual players are those who champed their 5* after 4 or 5 years, and their other 5* are probably in the range of not more than 7 covers on average.On the flip side, casual players are leveling up their 5* because they don't know how mmr works. They are unlikely to know or they won't be bothered to do what we are doing: maximising resource usages.Casual players are casual because they consciously choose to dedicate more time to their real life events rather than virtual events. They log in to the game, play a few matches and log off. Like I always said, please jump into multiple top 10000 or 5000 alliances, observe what majority of the casual players are doing, how much they are playing, and how responsive they are in the chat. They are the true casual players. It's not productive to help them acquire 5* faster. There's a proverb that goes, "You can lead a horse to water but you can't make him drink". Likewise, you can help him to speed up champing 5* but if he's only interested in playing a few matches a day, which is already a routine or habit, it's not achieving anything, except helping (semi)competitive and full progression players to build their rosters faster. Not knowing how MMR works is not just a problem for newer/more casual players, I would guess that the vast majority of players do not understand it and this is why PvP is the redheaded stepchild of MPQ.
ThaRoadWarrior said: What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.