DyingLegend said: Srheer0 said: DyingLegend said: They should just get rid of the nodes getting stronger after each clear and just give them a overall average level. Then once you beat the node, you can auto-play it the remaining times you need.The game is dated in its features and quality of life improvements. They need to do something that makes it less grindy for players or else top end players play down and ruin the experience for players who aren't strong enough to compete. I don't equate auto play with Quality of life. How do you tell an autoplay to use the correct powers say if you use BRB, B4east and Polaris. And how do you tell if your PVP defense team did ? Autoplay would more or less help reduce the grind in pve. Auto completing the weaker nodes would be nice or if you beat a node one time one way the game knows you can do it again ( minus the rng of the board of course)Plus they could let you select priority of powers, something this game could easily do. For example: if BRB is in the middle, priotize his powers first.
Srheer0 said: DyingLegend said: They should just get rid of the nodes getting stronger after each clear and just give them a overall average level. Then once you beat the node, you can auto-play it the remaining times you need.The game is dated in its features and quality of life improvements. They need to do something that makes it less grindy for players or else top end players play down and ruin the experience for players who aren't strong enough to compete. I don't equate auto play with Quality of life. How do you tell an autoplay to use the correct powers say if you use BRB, B4east and Polaris.
DyingLegend said: They should just get rid of the nodes getting stronger after each clear and just give them a overall average level. Then once you beat the node, you can auto-play it the remaining times you need.The game is dated in its features and quality of life improvements. They need to do something that makes it less grindy for players or else top end players play down and ruin the experience for players who aren't strong enough to compete.
Speed283 said: Thanks for your answer Hound…had no idea players from SCL 10 are able to temporarily access other levels.
Speed283 said: Prime time: I just entered in to a new PVP and level 7 was NOT an option for me for the first time! Any idea of why it wasn’t?
Speed283 said: Thanks for the answers…just one more on this subject: So there are players (back to my example earlier) with 188K Thanos who are under a 120 Shield ranking?!?!?
How PvP Works
Apart from SHIELD Sim, a player chooses a particular end time and Shield Clearance level for every event. These are the effects:
End Time (also referred to as slice) – this determines what other players you can be matched against for the whole of the duration of the event. Whilst your personal MMR will try and limit which players you are matched against based upon various criteria such as roster strength, points earned, shielded players etc your opponents can be drawn from anybody in this pool of players. At certain score thresholds, you can “break MMR” and see other players you couldn’t previously, this applies to other players too. This explains why a player with a 188k Thanos could attack you at a certain point in the event.
Shield Clearance Level – this simply determines what prizes you can win and who you might compete with on your leader board in terms of scores earned. You might not ever actually get to play a match against another player on your leader board during the event and they might not ever see you as a potential opponent either. If you are playing progression PvP then you don’t really care who the other players on your leader board are as you hit where you want to be prize wise and then either forget about the event or shield to preserve points for Season total.
entrailbucket said: Speed283 said: Prime time: I just entered in to a new PVP and level 7 was NOT an option for me for the first time! Any idea of why it wasn’t? In pvp, you should always pick the highest CL you have access to. It doesn't change the opponents you fight, it only improves your progression rewards.There are occasionally reasons for a player to choose a lower PvP CL but it's very rare, and this would never apply to you unless you're coordinating placements.
Rhipf said: This is true if all you are interested in is progression rewards. If you are interested in placement it is better to pick level that you are competitive in. As an example, for PvP S.H.I.E.L.D. and for a PvP season I will go with CL10 but for individual PvP events I join in at CL8 for placement rewards. I don't do any coordinating for placement I just play and to 900ish and shield. That is usually enough in CL8 for me to finish top 10ish in most events. I suppose I should try CL10 one of these days just to see where I would finish as a comparison but I assume it would be significantly lower.