Bugpop wrote: Give him an ability which permits him to return to full health once downed, if there is at least X color AP in stock, or ability that would grant him temporary control of an opponent.
Aiolia wrote: Nahh, black skill is only turn red and yellow tile to purple not that god like !! He is just like Rag but rag is better at 115 2 ap 620 x 10 red ap 3100 damage and turn random tile to green. So Loki without nerf is alright, dont make sure a big deal. Loki should be baxk to his original form is better.
Misguided wrote: I think Loki should have a move that gives the energy from his opponents next move to him instead.
someguy wrote: - Becomes immune to damage under certain conditions (the idea is you're uselessly swinging at an illusion version of him while the real Loki is standing off to the side, laughing at you)
Skyedyne wrote: I thought a good green ability for him would be: 10 green ap: The God of Trickery enjoys sowing chaos. Loki shuffles the board.
soenottelling wrote: Skyedyne wrote: I thought a good green ability for him would be: 10 green ap: The God of Trickery enjoys sowing chaos. Loki shuffles the board. His purple already basically does that... Unless you mean similar to magneto classic's purple...in which case that would be nice. As I see it he either needs a move that benifits the team or an attack to be relavant. Trickery is extremely situational, as well as expensive unless maxed (then its mid high priced). Not working on doom's strikes is pretty damaging to its useflness too. Illusions is cheap, but it would have been more useful if A. It started with a few more tiles and when you leveled it the AP dropped to a max level of 2-3 ap, or B. If it let you select which ones to swap to a different color. You coukdnt pick what it swapped to, but at least you would get to have a better chance to get some decent matches. My 5 fav options are: 1. Destroyer armor (not viable if they plan on making a 4 **** destroyer armor Loki or something) Lvl. 1 Taking damage below 10% of Loki's max health does 50% of the original damage when more than X of color Y are stored. Lvl. 2 decrease #of stored color required. Lvl. 3 decrease # of stored color required. Lvl. 4 attacks only do 30% of original.damage. Lvl. 5 Loki gains 2 of each ap when receiving damage above 10% 2. Ordered Chaos Lvl 1. Loki summons a pawn (strike tile) onto the field of play at random. Every turn the pawn remains In play select 1 colored tile to swap with another tile on the board each turn. Lvl 2. Decrease Ap by 2 (IRS mildly expensive) Lvl 3. You can now swap any type of tile. Lvl 4. Gain 1 Ap of the strike tile pawn's color every turn. Lvl 5. Swap 2 tiles per a turn. 3. Deception Lvl 1. Enemies perceive Loki as their ally, unable to attack him for X turns (for arguments sake...let's say 2 turns). Side note: the ap cost for the skill needs to be rather low so its possibly refreshable but not guaranteed. Such as starting at 9, ending at 6. Lvl 2. -1 ap cost. Lvl 3. -2 ap cost. Lvl 4. Increase deception by one turn. Lvl 5. Loki leeches 1 of each ap every turn while in deception. 4. Any decent attack move. Something similar to mags purple works...maybe a selected tile destroyer move...something that does damage. 5. Malevolent Mischief Lvl 1. Loki selects X number of colored tiles to turn into countdown tiles (let's say 3?) that explode, causing cascade when they explode dealing damage. If destroyed by Loki these countdown tiles function as normal. If destroyed by the opponent these tiles decrease the damage done by Y. This ends your turn. Lvl. 2. Decrease countdown from (4?) to 3. Lvl. 3. When destroyed by the opponent, tiles leech ap from the opponent (3-5 range all colors) Lvl 4. This no longer ends your turn. Lvl 5. Increase countdown by 3. While on the field of play the tiles now do damage at the end of each turn.
soenottelling wrote: Skyedyne wrote: I thought a good green ability for him would be: 10 green ap: The God of Trickery enjoys sowing chaos. Loki shuffles the board. The nice things he said.