HoundofShadow said: The way her power is worded suggests an 80% reduction every 2 turns. So, time your firing when her repeater tile is not on the board. It slows down iHulkoye and many other teams. Bring back the old formula: stun, stun, stun, unless her damage reduction is still activated even when she's stunned.
Omegased said: I do really feel like it's time to shift the meta. She will effectively shut down Okoye, and iHulk.She'll also potentially slow down apoc and all in all an opportunity for new characters to take the front seat.
HoundofShadow said: The way I interpret her power is this, assuming you are fighting against iHulkoyeStart of gameCreate 1 repeater with 0 chargeYou make a match and ends the turn.Turn 1: Opponent's turnEat AoE (full damage)Store 3 chargesFrom here onwards, reduce damage by up to 80%...Ihulk's tiles destructionMakes a matchTurn 2: Player's turnRemoves all charges and deals damageCounter resets to zero.Repeat what happens on Turn 1 and Turn 2. Their active powers will take reduced damage though if they fire them.
entrailbucket said: The problem with running a very strong defensive team in PvP is that these teams tend to be quite weak offensively, or at least very slow. If you want to leave a defensive team out, at some point you have to win a match with that team. If you want them to be on defense the whole time, you have to use that team exclusively, and that just ends up being really suboptimal in most cases compared to the turbo-speed offensive teams. If it takes you 5 minutes to win a fight and it takes me less than a minute, I'm generally going to come out ahead.The exception to this would be characters that are extremely strong defensively *and* offensively (old 5* Gambit, old 4* Bishop + some blue damage dealer), but those characters tend to get...addressed.
Theghouse said: entrailbucket said: The problem with running a very strong defensive team in PvP is that these teams tend to be quite weak offensively, or at least very slow. If you want to leave a defensive team out, at some point you have to win a match with that team. If you want them to be on defense the whole time, you have to use that team exclusively, and that just ends up being really suboptimal in most cases compared to the turbo-speed offensive teams. If it takes you 5 minutes to win a fight and it takes me less than a minute, I'm generally going to come out ahead.The exception to this would be characters that are extremely strong defensively *and* offensively (old 5* Gambit, old 4* Bishop + some blue damage dealer), but those characters tend to get...addressed. Except that Wanda, Colossus, and BRB are all great characters because they DO have offensive power on top of their defensive greatness. BRB not only drops protect tiles but self accelerates and his offensive powers hit hard. Colossus not only passively reduces match damage for the whole team but has his own match damage boost and a nasty cheap nuke. Wanda is not only a damage reducer but an every turn passive damage dealer, a damage booster, and a pick-your-color accelerator.While a pick 2 combo of these three might not be your go-to climbing team, and they don't have the current absolute dominance of Hulkoyes speed on offense and defensive deterrence, they will certainly be effective to leave on defense for a float as a counter to all of the current meta's fastest climbing teams, and likely fast enough offensively to shield hop with.Seeing how the meta matchups really shift is going to be interesting. I said in another thread that the meta has been missing the rock paper scissors type balance for a while and I think this helps restore that balance.If you want to play using Wanda, you'll need to queue non-Wandas, because as a passive damage dealer she's a terribly slow mirror match.If you want to fight Wanda, you'll need to bring something other than an iHulk, Thor, Apoc, BRB, or Polaris team unless you want to spend about three times as long as an average battle doing partial damage. So if you want to climb quickly on Wanda teams, you will need to bring a non passive damage, non multi hit team, which is the entire current meta. If more non-meta teams are out, that's cannon fodder for the current top climbers like Hulkoyes, Thorkoyes, Thorpocalypses, and Grittys.And coming full circle, those are the teams you want to queue with your Wanda.
entrailbucket said: Even the very best defensive teams in the history of the game had something like a 5% defensive win rate, and I don't expect any of these new characters to improve on that.
KGB said: entrailbucket said: Even the very best defensive teams in the history of the game had something like a 5% defensive win rate, and I don't expect any of these new characters to improve on that. So Bishop got nerfed because of a 5% defensive win rate KGB
Theghouse said: That's a fair point. We'll have to see the timing before we know for sure. If it doesn't give any damage reduction on iHulk's passive, she's still a fantastic character but that really lowers her value in the current meta.