Eddiemon wrote: No, 3 Star is just the money making round. The more 3 stars you have the harder it is to complete a character and so the greater temptation to spend money to get that missing cover. Conversely you want people to be able to quickly assemble a 1* character so they can participate properly in the game On the other hand you need one and 2 stars for the gambling effect of basic and heroic tokens. The gambling effect is one of the addivitive properties of games that keep people engaged and 'just one more game' playing. Once 3 star gets too fat to reasonably collect characters expect them to make it easier to get 3 stars and 4 stars to start expanding as teh money making tier. Even with this logic, some 2 stars are the most purchased covers with HP...
Eddiemon wrote: No, 3 Star is just the money making round. The more 3 stars you have the harder it is to complete a character and so the greater temptation to spend money to get that missing cover. Conversely you want people to be able to quickly assemble a 1* character so they can participate properly in the game
Eddiemon wrote: On the other hand you need one and 2 stars for the gambling effect of basic and heroic tokens. The gambling effect is one of the addivitive properties of games that keep people engaged and 'just one more game' playing.
Eddiemon wrote: Once 3 star gets too fat to reasonably collect characters expect them to make it easier to get 3 stars and 4 stars to start expanding as teh money making tier. Even with this logic, some 2 stars are the most purchased covers with HP...
AdamMagus wrote: I feel that making all characters 3* would not remove the temptation to spend money, if anything people would spend more money knowing that every pack you opened you'll get a character that will allow you to compete. Yes some characters will always be better than others no matter how much you balance them but I can see people wanting to spent money, for example, to get that missing cover to max out a 3* Juggernaut with 9K health or a 3* Modern Storm with 5800 health to team up with 3* Black Panther Making them 3* would remove the need for basic and heroic tokens, you would have just one type of pack. There would also be no need for multiple currency types for packs, just have them cost HP, reserve ISO8 for leveling. The gambling effect would come from opening a pack and not getting the character you expected, so it's still a gamble when all characters are 3*, the difference in this gamble is that now you don't dismiss a character like you do now, where a 1* is seen as trash and is auto vendored Yes there is the issue of keeping it reasonable to collect a specific character, but you can always try your hand at getting them through tournaments, special x10 packs or even alliance rewards Thanks for all your points, I found them very interesting
Lyrian wrote: F2P: 1* --> 2** --> 3***, same as it always has been. However, this path has been altered to be considerably more difficult because of the removal of gaining 2** covers reliably in PvP tourneys and mandatory reliance on token pulls for covers to build teams. Also, reliance on random token pulls greatly increases the odds of throwing needed covers away because of roster space issues.
Eddiemon wrote: You have removed the bait from the hook though. The prologue, a rapidly assembled iron man, M storm, MWIdow. seeing your team grow in real time, it drags you in. Whereas if you started the game with 3 star covers and couldn't complete a character in the prologue, how would you feel about the game?
Eddiemon wrote: Then that whole 'there is another tier for me to climb' incentive is good too. Even better when ther are 2 tiers. It gives the game a greater development curve before you are swimming with the sharks. For the first 2-3 weeks you don't need to pay to improve your roster, it just happens naturally. Then you hit the 1* to 2* boundary and questions are asked. Compare that to starting with some 3* covers and realising that the only way to improve really is to drop money because you are winning nothing.
Narkon wrote: 3* is what makes them money, however this happens because at least half the 2* are so bad so players rarely spend the ISO to level them or even collect their covers. It is also true that once you make the transition to 3*, there is almost nothing 2* characters can do better than a 3*. Most players, myself included, don't even have a complete roster. This means that the HP we would spend to open 2-3 slots, is used to level a 3* character. I posted in the past that the only way to make 1* and 2* useful is to limit the total * of a team that takes part in an event or tournament. And I am not talking about running an event like that once per month, but using these limits to all events and tournaments in the game. For example, a Lone (One) Star Skirmish would be a 3* tournament, an event like the one that introduces a new character could be a 12* (up to 3x4* characters) and various other events with different levels, like making Lord of Thunder a 7* (2x3*+1* or 1x3*+2x2*) tournament or a Only Ladies tournaments a 6*. Another reason why many don't own a Bullseye or Yelena is because they are rarely needed in events/tournaments since the main story is build around the heroes. Having a secondary Prologue campaign about the villains and holding regular tournaments where they are needed will force players to get them and level them. Also, making 2* characters necessary to play missions in events instead of 3* newly released heroes will open up the game to more players and will force players to open more slots and level them if they want the new rewards. Having an event where you play as a villain team in order to unlock a new 3* hero would be a great opportunity for players to finally use those underdeveloped and underused characters. Personally, I would like to see more iconic villains make an appearance in the game like a 4* Apocalypse/Thanos/Ultron, but I guess they want to stay strictly to the Dark Reign storyline since it is in the title and they can't/won't use these villains. It is sad that they have already used most well known villains that make an appearance in the DR arc since I find villains more interesting.