jp1 said: He is terrible. Once again, and I’m not trying to pick things apart here, the artwork is bad as well. It is too “anime” and doesn’t mesh well with the game IMHO. In a vacuum it isn’t bad, but looking at original artwork as well as previous releases in the game it seems a bit weak. That said, the artwork is an improvement over other releases I have criticized. Being largely subjective I’m sure some folks love it.I am a collect them all kind of guy and between the grind and how bad he is I’m actually considering hoarding for the first time in three and half years. Having a champed Wa5p and soon to be Fatpin is enough wasted resources.
acescracked said: SourCream said: Can he survives long enough to cast any ability against Hulk ?That's current state of PVP, sadly. 4* not enough health and 5* can't do anything against Hulk. Brb/kitty kills any ihulk team. 5* Carnage will stop ihulk green door.
SourCream said: Can he survives long enough to cast any ability against Hulk ?That's current state of PVP, sadly. 4* not enough health and 5* can't do anything against Hulk.
Akoni said: As the artwork goes, I'm guessing they brought in a new artist who probably has more of an anime style. This happens often in games where a new artists comes in, who is really good, but doesn't have the same style as the other artists who have given the game the flavor people are used to. It's like hiring a chef who specializes in Asian cuisine to make Mexican food. They can, but it might be a bit off compared to what you're used to.
Marc_Spector said: Akoni said: As the artwork goes, I'm guessing they brought in a new artist who probably has more of an anime style. This happens often in games where a new artists comes in, who is really good, but doesn't have the same style as the other artists who have given the game the flavor people are used to. It's like hiring a chef who specializes in Asian cuisine to make Mexican food. They can, but it might be a bit off compared to what you're used to. Good analogy. I like his art, personally, as it resembles what I feel he'd look like as the final boss in one of 1990s Marvel/Capcom fighting games. ^_^ I used to be a big stickler for design-consistency, but now that this game has been around as many years as it has, It's been fun for me seeing a variety of styles come and go, like the shifting designs in a multiverse of alternate versions.
Daredevil217 said: Look. I like thematically what they were going with. Cyclops inspires his teammates. Ups their match damage so they are in the front lines tanking for him. This makes them likely to die first. In the P5 storyline, when a member of the Phoenix Five were defeated, the others got stronger. Eventually they all fell except for Scott and he became the fully powered Dark Phoenix.All of this is well represented in the game mechanics. But just like with Daken, the kit is interesting but the numbers are absolutely awful. Which sucks because you can tell a lot of thought went into making him “feel” like Cyke and do cool things. Sadly Daken, who was a huge disappointment for me, is way better than Cyke here. Looking at my character rankings I’m thinking the only ones I’d rank below him are Banner, Wasp, Stark, Kingpin and Widow. I’m torn as to who is better between Cyke and Ock. That’s awful.
BlackBoltRocks said: He does need buffs, and even minimal ones like what they did for Archangel would be appreciated. For his Red, simply lower the Repeaters to 2 turns. Heck, I don't think 1 turn would be too broken. For his Green, lower the cost to 8AP. These would make him solid mid-tier, among the likes of Killmonger, Jessica, Carpool et al.