Theghouse said: thedarkphoenix said: If they'd randomly buff older 5's then all of a sudden it would be.... Even if they buffed a couple classics to become the new OP meta and you had to chase them, each of the 48 current 5* characters in the classics pool has individual odds to draw of 1/320. And with every new release, the classic pool gets bigger and that number gets worse.At the current odds, even if you got lucky and pulled your desired character every 250 pulls instead of the statistical average of 320 pulls, and you target them for shards, it would take around 1300 pulls / 26000 CP (5-6 covers from tokens, 7.8 covers from shards) to fully cover them from 0. And again those numbers get worse with every new character. So, no matter how good a classic 5* characters is, the classic token will never be the best way to get them. Opening classics are great for getting a bunch of 4* covers, collecting some random covers of classic 5*, and getting a steady amount of 4* shards and some 5* shards.For a classic 5* you are targeting, absolutely wait for a special store, where you can fully cover them from 0 for around 7500 CP.For classic 5* not worth targeting, forget them. You may randomly pick up a few covers over the years but you will never get them champed.
thedarkphoenix said: If they'd randomly buff older 5's then all of a sudden it would be....
NMANOZ1 said: The reason we have the 2 different stores were in fact for 4 stars (before they introduced 5 stars). You could get newer 4 stars in the latest while the rest were in the classic. Then they changed that where it doesn't matter which store you purchase because it is the same just punishes people transitioning to 4 stars.
crackninja said: If they upped the odds of pulling a 5* to 25% once you hit a certain shield rank, maybe 150, then I think they could be more relevant. But I'm pretty sure they are happy offering up the limited stores vs tweaking anything about classics.
Theghouse said: crackninja said: If they upped the odds of pulling a 5* to 25% once you hit a certain shield rank, maybe 150, then I think they could be more relevant. But I'm pretty sure they are happy offering up the limited stores vs tweaking anything about classics. Even by upping the odds to 25% for 5*, with 48 5* characters in the current pool, you would still only draw a cover of a specific 5* once every 192 pulls on average.Starting from 0, and targeting your desired character for shards, it would still take around 1160 pulls / 23200 CP to reach 13 covers (6 from tokens, 7 from shards).And again this gets worse with every addition to the classics pool.To beat the horse completely dead and drag it to the glue factory... even if you were guaranteed to get a 5* out of every classics pull, you'd still need around 500 pulls / 10000 CP to get 13 covers (10 from covers, 3 from shards).So without crazy changes to the price or dividing up the classic token pool of 5*, classic tokens may give you sightly cheaper access to random 4*, random 5*, and shards, which may be useful to those still developing their 4* rosters or still needing a majority of classic 5*s.But for players with well developed 4* rosters and most 5* at least rostered, it will never be an effective way to get covers of specifically desired 5*. Latests and special stores will still be the best way to accomplish that.
crackninja said: Theghouse said: crackninja said: If they upped the odds of pulling a 5* to 25% once you hit a certain shield rank, maybe 150, then I think they could be more relevant. But I'm pretty sure they are happy offering up the limited stores vs tweaking anything about classics. Even by upping the odds to 25% for 5*, with 48 5* characters in the current pool, you would still only draw a cover of a specific 5* once every 192 pulls on average.Starting from 0, and targeting your desired character for shards, it would still take around 1160 pulls / 23200 CP to reach 13 covers (6 from tokens, 7 from shards).And again this gets worse with every addition to the classics pool.To beat the horse completely dead and drag it to the glue factory... even if you were guaranteed to get a 5* out of every classics pull, you'd still need around 500 pulls / 10000 CP to get 13 covers (10 from covers, 3 from shards).So without crazy changes to the price or dividing up the classic token pool of 5*, classic tokens may give you sightly cheaper access to random 4*, random 5*, and shards, which may be useful to those still developing their 4* rosters or still needing a majority of classic 5*s.But for players with well developed 4* rosters and most 5* at least rostered, it will never be an effective way to get covers of specifically desired 5*. Latests and special stores will still be the best way to accomplish that. I never said anything about trying to cover a specific 5*. I was thinking more along the lines of riding the champ rewards, where it wouldn't really matter to me which 5* I got.In your example if every pull gave me a random 5*, then every other pull would net me a free LT or 1.25 classics, which would be pretty strong. Now 25% is a long way from 100%, but that's where I was coming from.
McPosterson said: You can’t Pokémon your roster without them.
KGB said: When did you make this transition and can I ask how you acquired at least 1 cover of all the 5* for PvE?KGB
Siv75 said: I just spent 500CP to pull 1x5*. This is the third time this has happened. Why does it say that the chances are 1 in 7? For the seasonal stores where there are 3 5* characters....twice I had spent 500CPs to get no 5 stars at all. The only store that has been giving 5*s close to the chances stats is the latest 5* store. Makes the whole point of getting CPs downright depressing. What do you do then?
McPosterson said: MPQ players are cra-A-zay! Classics are a great value. 20% cheaper than then the 25CP store. That's 20% more championship rewards. On 10000 CP,, an extra 100 pulls. 100 EXTRA champion rewards. Don't you want more rewards? Don't you want more value? Give me more classics while everyone else spends more