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Tremayne said: @Horadrim - what about flash cards? Your turn, you attack. I respond with a flashed creature to cover your attack. Who is supposed to get the mana? I cast the card, by your description, I should get the mana, sine you didn’t trigger my flash.
Tremayne said: @Horadrim - is your settle the wreckage example a troll post?STW specifically says it modifies your opponents creatures so that if my effect removes his creatures then he gets a compensation.(None of the cards I listed has this stated in their text, which is why I suggested a mana reduction, if this decision was upheld).I do not agree that STW and flash are comparable in the way you describe it. I know the flash mechanic has been updated since the arrival of the card “flash”. However, that card clearly illustrates that Flash allows you to do something on your opponent’s turn while STW is a card that takes effect on an opponent’s turn.You might think that is the same but I would disagree completely with such a misguided notion.
BongoTheGrey said: First thing that I have to say about this is that I'm glad there's an explicit rule that at least controls how the mana gains from matches should behave. That is a major improvement!
BongoTheGrey said: Thanks a lot to jtwood for testing this and making sure that the rule is actually working as it should.
BongoTheGrey said: I have to agree 100% with Horadrim that we have to respect the GD decision. This game has sooooo many different possible interactions that if making this rule makes the game more stable I'm completely OK with it.
BongoTheGrey said: But on the other hand I also agree 100% with Tremayne that if this is the case then cards like Petradon and Sundering Titan should cost waaaay less mana. What incentive do I have to play a 19 (Petradon) and 23 (Sundering Titan) mana creature that has a really high chance of giving my opponent a ton of mana when it dies? Those creatures where designed BEFORE this implementation and the mana cost made sense back then. Right now those are almost useless creatures. They should be really cheap creatures because of the risk involved for playing them. Kind of like Goldnight Castigator which is an 8/16 creature with flying and haste but you know that you would take double damage while it is on the battlefield so it makes sense that you are willing to take that risk for 8 mana early in the game.
BongoTheGrey said: I don't see how this change affects Avaricious Dragon in a major way since most of the decks never run cards that make your opponent draw besides Day's Undoing. So I cannot think right now of any other scenario where Greg would make me draw during his turn. This actually makes me want to use Day's Undoing more so if I encounter a deck that uses Avaricious Dragon I can get not only the 3 mana Day's Undoing gives to each of my cards but also all the mana I would get after Greg's Avaricious Dragon destroys gems on my turn.