


5 Star (Epic)
Man, this one is really good.Akoni said:I posted this already, but I figured it would be a good one to start with considering this character has had more than one set of powers and can be creatively developed many ways in-game.Star (Ripley Ryan)![]()
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5 Star (Epic)Health: Moderate
Match Damage: ModeratePower Syphon 6
AP
Star releases a virus to drain others and power herself. Create 3 Power Syphon Trap tiles that steal 1 Red AP when matched by the enemy and converts 1 tile to Red when matched by Star's team.
(Passive) At the start of the match create 3 Power Syphon Trap tiles.
(At level 255)
- Level 2: (Passive) At the start of the match create 4 Power Syphon Trap tiles.
- Level 3: Create 4 Power Syphon Trap tiles...
- Level 4: (Passive) At the start of the match create 5 Power Syphon Trap tiles.
- Level 5: Create 5 Power Syphon Trap tiles...
Collected Strength 0
AP
(Passive) Star accumulates enough power to be a threat to villains and heroes alike. Deal 32 damage for each Red AP your team has more than the enemy team (max 384 damage).
(At level 255)
- Level 2: 38 damage for each Red AP more than the enemy (max 456 damage).
- Level 3: 47 damage for each Red AP more than the enemy (max 564 damage).
- Level 4: 63 damage for each Red AP more than the enemy (max 756 damage).
- Level 5: 90 damage for each Red AP more than the enemy (max 1080 damage).
Power Hungry 10
AP
Beneath her heroic demeanor is a power hungry psychopath willing to crush anyone who stands in her way. Deal 2176 damage. If you have 10 or more Red AP, drain 10 Red AP and deal 4352 damage instead.
(Passive) If there are more than 10 Red tiles at the start of her turn, Star makes a match.
(At level 255)
- Level 2: Deal 2244 or 4488 damage.
- Level 3: Deal 2579 or 5158 damage.
- Level 4: Deal 3349 or 6698 damage.
- Level 5: Deal 4999 or 9998 damage.
Credits to Akoni for thinking up this amazing challenge. His amazing idea also inspired this.
Star (Star Siphon)
4-Star Rarity (Legendary)
Siphoning - Red 8
AP
Star uses the Power Siphon to drain power from those around her. Places a 3-round Countdown tile on the board that sends Star to the front. Star absorbs 60% of incoming damage and gains 2 Yellow AP when attacked.
(Passive) - Star takes 20% less damage and gains 1 Yellow AP from enemy matches
Level 2 - Places a 4-round Countdown tile that absorbs 70% damage and generates 3 Yellow AP when attacked.
Level 3 - Star takes 30% less damage from enemy matches and gains 2 Yellow AP.
Level 4 - Places a 4-round Countdown tile that absorbs 80% damage and generates 3 Yellow AP when attacked.
Level 5 - Places a 4-round Countdown tile that absorbs 90% damage and generates 3 Yellow AP when attacked. Star takes 40% less damage from enemy matches and gains 3 Yellow AP.
Star Light, Star Bright - Yellow 0
AP
(Passive) Star light star bright, first star I see tonight...Star deals an additional 8% damage for each Yellow AP in her team’s AP pool. When Star is stunned or sent airborne, consumes 10 Yellow AP to deal 1000 damage to the enemy team.
Level 2 - Star deals an additional 10% damage for each Yellow AP in her team’s AP pool
Level 3 - When Star is stunned or sent airborne, consumes 9 Yellow AP to deal 1500 damage to the enemy team.
Level 4 - Star deals an additional 12% damage for each Yellow AP in her team’s AP pool
Level 5 - Star deals an additional 14% damage for each Yellow AP in her team’s AP pool. When Star is stunned or sent airborne, consumes 8 Yellow AP to deal 2000 damage to the enemy team.
Kree Hybrid - Blue 0
AP
(Passive) Ripley Ryan has received modifications, making her part Kree. Star restores 150 health per tile when making a non-Yellow match. When a colour other than Yellow reaches more than 10 AP, matches in that colour generate an additional Yellow AP.
Level 2 - Star restores 175 health per tile when making a non-Yellow match.
Level 3 - When a colour other than Yellow reaches more than 9 AP, matches in that colour generate an additional 2 Yellow AP.
Level 4 - Star restores 200 health per tile when making a non-Yellow match.
Level 5 - When a colour other than Yellow reaches more than 8 AP, matches in that colour generate an additional 3 Yellow AP.
That yellow power is nice. It's the main focus and it punishes the enemy for trying to slow her down with a stun or by sending her airborne.Kelvinkhr said:Credits to Akoni for thinking up this amazing challenge. His amazing idea also inspired this.
Star (Star Siphon)
4-Star Rarity (Legendary)
Health: Moderate
Match Damage: Moderate
Siphoning - Red 8
AP
Star uses the Power Siphon to drain power from those around her. Places a 3-round Countdown tile on the board that sends Star to the front. Star absorbs 60% of incoming damage and gains 2 Yellow AP when attacked.
(Passive) - Star takes 20% less damage and gains 1 Yellow AP from enemy matches
Level 2 - Places a 4-round Countdown tile that absorbs 70% damage and generates 3 Yellow AP when attacked.
Level 3 - Star takes 30% less damage from enemy matches and gains 2 Yellow AP.
Level 4 - Places a 4-round Countdown tile that absorbs 80% damage and generates 3 Yellow AP when attacked.
Level 5 - Places a 4-round Countdown tile that absorbs 90% damage and generates 3 Yellow AP when attacked. Star takes 40% less damage from enemy matches and gains 3 Yellow AP.
Star Light, Star Bright - Yellow 0
AP
(Passive) Star light star bright, first star I see tonight...Star deals an additional 8% damage for each Yellow AP in her team’s AP pool. When Star is stunned or sent airborne, consumes 10 Yellow AP to deal 1000 damage to the enemy team.
Level 2 - Star deals an additional 10% damage for each Yellow AP in her team’s AP pool
Level 3 - When Star is stunned or sent airborne, consumes 9 Yellow AP to deal 1500 damage to the enemy team.
Level 4 - Star deals an additional 12% damage for each Yellow AP in her team’s AP pool
Level 5 - Star deals an additional 14% damage for each Yellow AP in her team’s AP pool. When Star is stunned or sent airborne, consumes 8 Yellow AP to deal 2000 damage to the enemy team.
Kree Hybrid - Blue 0
AP
(Passive) Ripley Ryan has received modifications, making her part Kree. Star restores 150 health per tile when making a non-Yellow match. When a colour other than Yellow reaches more than 10 AP, matches in that colour generate an additional Yellow AP.
Level 2 - Star restores 175 health per tile when making a non-Yellow match.
Level 3 - When a colour other than Yellow reaches more than 9 AP, matches in that colour generate an additional 2 Yellow AP.
Level 4 - Star restores 200 health per tile when making a non-Yellow match.
Level 5 - When a colour other than Yellow reaches more than 8 AP, matches in that colour generate an additional 3 Yellow AP.
Star is one of those little gems that slide under the radar. She turned out to be Captain Marvel's nemesis. Star almost beat her, but CM outsmarted her. Later, Star got hold of the Reality Stone and became a boss. I was tempted to center her power set around the Reality version of her, but I thought her original powers were more fun.NemoAbernnigan said:I've never heard of this character before so my theming would suck for this one, but I like the contest idea. Sounds like fun. I'll read up on this Star person and make a character pitch for her at some point, just to be a part of the fun.
Yes, her Red activates every turn. To really get it going early you actually need other characters that get more Red tiles and AP. Otherwise, it'll likely take off in the mid-game.Kelvinkhr said:Man, this one is really good.
Her Purple and Red really go hand-in-hand. Is her Red something that triggers every round? With someone like M.O.D.O.K, who can convert tiles to Red, that would be an awesome power, especially when you throw in her Purple which can create so many Red tiles.
That Black power is also really powerful. I love how her moveset is pretty much centred around the AP of a single colour so you can focus on that one when using her.
This is such a great character concept. I'd definitely want to get her if she's released like this